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Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
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JuhaVesanto
juuso

Wed

Nov 26
2003

10:53

[Cel] Start of year 1439

Ibrahim Dughlas wrote:

>Firstly, the seeresses are all dead, or living in Mir.  
>
Ah, damn. Well, I'll have to change the event a bit, then.

>Secondly, most of the Shanari have been uniting for 15 years or so under a theocratic federation known as the Commonwealth of the Shanariyya, whose new religion arose at the end of the Sinari wars and had been playing a major civilising role on the nomadic tribes.  A holy book, standardised law, a written script, new trade routes, a standing army, even a currency.
>
Well, a civil war is still a very real possibility. So that result stands.

>As for Kaeir, very few of the Major Houses actually pre-date the Taltheran conquest, so the question of them having "pirate blood" is actually quite improbable.  
>
No, not improbable. The reasoning is the same as for thinking that all 
australians
have some expelled criminals among their ancestors. You have the label 
"Kaeir"
which ties in with "Pirate", and - recently - a republican.

>As for smuggling, which professional merchant does not?
>
Those that do not get caught?

juuso

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