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Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
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RulingNations
RulingNations

Sat

Nov 29
2003

21:41



Wikify

[Cel] [World] Religious Background

In a message dated 11/18/03 9:20:22 AM Mountain Standard Time, 
andrewdj54701@yahoo.com writes:

>  Er, I think we may be like the blind men trying to describe an
>  elephant; we've each focused on one part of the whole. What you're
>  talking about isn't all of religion, it's religious doctrine.

No it's not.  I'm talking about religious practice and organization

>  As for
>  myself, I hesitate to call what most "Classic Fantasy"-type religious
>  adherents do "belief". Most Beings who take on divine roles in Celandra
>  are activist enough that faith isn't necessary; their worshippers have
>  tangible evidence of their existence--even non-worshippers of a
>  particular god still acknowledge the fact that the god exists.

Which is why the _PRACTICE_ of religion is so important.  The gods are 
obviously getting _something_ out their churches, but religious practice is our only 
clue to what it might be.

Jefferson
http://www.picotech.net/~jeff_wilson63/rpg/
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