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Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
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RulingNations
RulingNations

Sun

Nov 30
2003

04:16

[Cel] Interesting Article on nation-states

In a message dated 11/29/03 6:28:33 PM Mountain Standard Time, 
andrewdj54701@yahoo.com writes:

>  One other point: The author's evaluation of cultural "success" or
>  "failure" is not a moral judgement, it's more of a Darwinian judgement.
>  Successful societies spread their ways of doing things around the
>  globe, while failing societies must either change or implode.

However you (and he) are assuming that "success" is a quality irrespective of 
environment.  This cannot be supported.  As an entity's (whether individual, 
species, or nation) environment changes different factors define it's success. 
 Thus "success" is not a matter of innate qualities but of relationships, and 
we cannot predict future "success" based on current conditions.

>  You can agree with the article's opinion or not, but *don't* do the
>  author the disservice of dismissing him without finishing reading his
>  work.

OK, out of respect to you I've read the entire article.  I still consider it 
garbage.

Jefferson
http://www.picotech.net/~jeff_wilson63/rpg/
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