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Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
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RulingNations
RulingNations

Sun

Nov 30
2003

23:06

[Cel] Interesting Article on nation-states

In a message dated 11/29/03 10:12:34 PM Mountain Standard Time, juuso@iki.fi 
writes:

>I kind of agree with Andrew on this. The "success of a society" can,
>IMHO, be defined as "being able to spread and/or dominate others" -
>without taking the environment into account any more than what is
>implied in that definition. And this definition has, no doubt about it,
>some very evolutional truth in it. And, if this definition is used,
>then cultures which emphasize work and education seem to be
>fundamentally better off than others.

Consider the conquests of the Mongols and the spread of the Polynesia
across the Pacific. Neither culture emphasized work or education but in
terms of spread and domination both are among the greatest success
stories in the history of the world. Those successes can only be
explained in terms of their environment; the challenges they faced and
the relation of those challenges to their culture.

OTOH, consider medieval Poland, their culture stressed education and
work, but that didn't prevent them from falling to the Prussians and
abandoning those principles.

Jefferson
http://www.picotech.net/~jeff_wilson63/rpg/
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