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Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
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AndrewJanssen
Andrew Janssen

Mon

Dec 1
2003

01:20

[Cel] [World] Religions, etc.

All the recent discussion on the list about religion lately sent me
diving into the depths of the Internet, searching for a particular
site: "The MythoPoet's Manual", by Loren Miller. It took awhile, but I
finally tracked it down to: 

http://www.rpgmud.com/WorldBuilding/Mythopoets/tmm.html

It's not really complete, being a collection of draft notes for a
larger project, but it has a very interesting discussion of how the
form of a culture's religion is *very* strongly influenced by its
subsistence pattern. To grossly simplify, foragers are pantheists, who
believe that "Everything is divine/alive/magical" and "The world is
basically benevolent". Horticulturalists are polytheists, and believe
that the world is hostile, because they have injured it by poking holes
and planting seeds in the earth. As the number of crops a
horticulturalist society grows increases, so too does the number of
gods whom they worship(not a linear relation, tho.)

Herders are often nomadic and unable to maintain complex belief
systems; they are very likely to become monotheists, seeing the
relationship between their deity and themselves as being analogous to
the relationship between themselves and their herds. Religious
celebrations are closely tied to the route the herd travels.

Societies that use agriculture for subsistence can become far more
complex than herding, foraging, or horticultural societies.
Agricultural societies can support religious specialists, and like
horticulturalists, tend to worship multiple deities or beings. The
heavenly hierarchy mirrors the society's own organization. Instead of
polytheism, where the various deities are more or less equals,
agricultural societies are often henotheist, where there is a Supreme
Being, surrounded by lesser deities/beings and ancestral spirits. It
can be argued that medieval Roman Catholicism, as understood by the
peasantry, was henotheist, not monotheist.

In the cities of an agricultural society, things are different. City
dwellers tend to become more irreligious. While they may maintain the
religious forms, the belief in those forms is lost.

There's far more in the Manual, and I highly recommend it.

Andrew Janssen

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