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Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
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AndyMilburn
Andy Milburn

Mon

Dec 1
2003

13:28

[Cel] [World] Agriculture

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RulingNations@aol.com wrote:In a message dated 11/18/03 5:32:22 AM Mountain Standard Time, 
RulingNations@aol.com writes:
>In a message dated 11/16/03 10:32:41 PM Mountain Standard Time, 
>andrewdj54701@yahoo.com writes:
>
>>That said, I still think we should adjust the numbers upward. My
>>approach is not, "Hm, those numbers are awfully low, how can I explain
>>that?" My approach in this case is, "Hm, those numbers are awfully low,
>>what should they be changed to to be realistic?"
>
>I can do some work on this, but I probably won't be able to get any decent 
>numbers posted until Sunday (Nov 23).

OK. Finally got some numbers. I've assumed a two-field rotation, the
invention and use of the horse collar, some minor magic in cultivation,
and a low population so that only the best 10% of land is cultivated.
For the Midsea area this works out to an average population of 5,000 per
pixel (25 square miles) of which about 50% is directly involved in
cultivating the land.

As population density increases so must the proportion of the population
directly involved in agriculture. A doubling of the population would
mean about 75% of the population directly involved in agriculture.

Using these numbers the isle of Orasaren should have a total population
around 56,250,000 with each free city controlling about 6,250,000.

Jefferson
http://www.picotech.net/~jeff_wilson63/rpg/
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