Actions of the Republic of Kaeir for 1439:
TITLE: Delegation to the Shanari Commonwealth.
ACTION: 1
WEIGHT: Single
DESCRIPTION: Lord Sanus Jafaarsan sends a delegation to the Shanari Commonwealth in the central Calarnar. Joining the secure trade caravans from Port Jabau to the Commonwealth capital of Akbari, the delegation is intended to establish diplomatic and commercial ties with the Commonwealth. Furthermore, the Senate includes several senior officers from the Kaeirean Guard, to provide military training to the Commonwealth forces, in light of the recent outbreak of conflict in the Calarnar. Lastly, Jafaarsan sends a formal request with his envoy for the Commonwealth to send preachers to teach Kaeireans about the Millat Shanari religion.
KEY ELEMENTS: Lord Sanus Jafaarsan, Senate.
DIFFICULTY: Normal.
BACKGROUND FACTORS:
- New relationship
- Risk posed by civil unrest
+ Military aid in the form of advisors
+ Advice/experience provided by embassy in Port Jabau (one of the two Shanari cities)
PROPOSED OUTCOME:
Success:
The Shanari Commonwealth accepts the delegation, welcoming the improved trading ties with the Midsea, and the military assistance and expertise provided by the Kaeirean officers. Lastly, Jafaarsan's personal request of a religious delegation being sent to Kaeir is happily welcomed, and a group of Commonwealth political, commercial and religious leaders accompanies the Kaeirean delegation on its return home. Kaeir now has a new friend, and a permanent embassy in the Shanari capital of Akbari. The Commonwealth armed forces are now becoming better organised and skilled, thanks to the Kaeirean expertise, and better able to deal with the rebels. Jafaarsan enjoys considerable success back home, and his status amongst the populous and in the Senate particularly is greatly strengthened.
Partial success:
The delegation is accepted, particularly its military assistance, but the Commonwealth declines to immediately improve commercial or political ties with the still unknown Kaeir. A low-level religious mission is sent back to Kaeir with the Kaeirean delegation. Jafaarsan enjoys some success, but will not see any real benefit except in the long term.
Failure:
Disaster! The caravan the embassy is accompanying is caught up in the civil unrest, and attacked by a rebel force (or simply by opportunistic bandits - its not very clear) and wiped out. The complete loss of the delegation is very embarrassing for Jafaarsan, and the Senate becomes hostile towards any further energy being wasted on those 'desert barbarians'.
TITLE: Naval blockade of Tal City.
ACTION: 2
WEIGHT: Single (continuous)
DESCRIPTION: As an extension of the Tirmari Campaign, the Kaeirean Navy blockade expands its activities to blockade Tal City in the North. Using its relative strength versus the Taltherani fleet, the Kaeirean Navy is able to bring Midsea trade with Taltheran to a halt. Merchant vessels attempting to enter Tal City are simply turned away, though those vessels flying the Taltherani flag are seized, and their captains given a promisory note of compensation.
KEY ELEMENTS: Kaeirean Navy.
BACKGROUND FACTORS:
+ Strength of Kaeirean Navy
- Relative weakness of Taltherani Navy
+ Republican zeal of Kaeirean forces
PROPOSED OUTCOMES:
Success - The Navy successfully enforces the blockade, whilst maintaining supplies to the forces in Port Tirmar. In the few skirmishes fought with Taltherani forces, the Kaeirean warships win decisively. A considerable number of Taltherani ships are also impounded, with their owners given promises of compensation (to be obtained in Port Kaeir). The overall effect is to starve the Taltherani economy, and to reduce the supplies and munitions available to the Taltherani forces (creating a negative factor in any military operations in Port Tirmar?)
Partial Success - The Navy is able to severely restrict the flow of trade to Tal City, though some Taltherani sloops are able to slip through the blockade. Encounters with Taltherani forces lead to mixed results, with losses by both fleets.
Failure - The Navy has only a partial impact on Tal City maritime trade, with the majority of merchant vessels able to safely arrive in Tal City. Kaeirean and Taltherani fleets spend most of the year in a stand-off, resulting in a loss of morale for the Kaeirean marines.
TITLE: Guerrilla campaign against Czarist supply lines.
ACTION: 3
WEIGHT: Single (continuous).
DESCRIPTION: A thousand elite men (all devoted republican officers of Tirmari birth) of the Kaeirean Guard, amounting to a division's worth, is pulled out of Port Tirmar, and is landed slightly up the coast. From there, they break up into ten smaller units, and penetrate into the interior on horseback. Conducting guerrilla operations against Taltherani supply lines from the north, their primary goal is disrupting supplies to the Czarist forces at Port Tirmar, and drawing away a section of the Czarist forces at Port Tirmar. A secondary role for the guerilla units is maintaining good relations with the local peasants, by maintaing exemplary military discipline, and compensating peasants for any damage incurred. After a certain period, and after the set goals have been achieved, the guerrilla units would be pulled out by a squadron of ships waiting off the coast.
KEY ELEMENTS: Kaeirean Guard, Lord Basilludin.
BACKGROUND FACTORS:
+ Tirmari background of guerilla units
+ Use of cavalry and the bow.
+ Hit and run tactics of guerilla units (avoiding engagements and pitched battles)
+ Unambitious goal of disruption and distraction of forces from Port Tirmar.
+ Positive policy adopted towards Tirmari peasants
- Size of Taltherani regular forces
PROPOSED OUTCOMES:
Success:
The guerrillas are able to completely disrupt Taltherani supplies, forcing Salokin to divert a significant number of his forces from Port Tirmar. Furthermore, the local peasants, enamoured by the conduct and attitudes of the Kaeirean guerrillas, enthusiastically support the Kaeirean guerrillas with intelligence and supplies. Benefit - strategic goals achieved, and seeds for future republican support laid.
Partial success:
Supplies are disrupted, but only an insignificant number of Czarist forces are pulled out of the Port Tirmar siege to deal with the guerrillas. Benefit - supplies and support to Czarist forces at Port Tirmar are undermined and weakened, but no real effect on size of enemy forces.
Failure: The guerrillas fail to make any impact on the armed supply caravans, and Tirmari peasants reject them. Repeated patrols by Taltherani regular forces force the guerrillas to gradually pull further back, until they abandon their campaign and rejoin the main body of the Guard at Port Tirmar. Consequence - militarily nothing, but Lord Basiluddin suffers a massive loss of status and influence in the Guard and the Senate.
TITLE: Military Advisors to Cedonian Republicans.
ACTION: 4
WEIGHT: Single (continuous)
DESCRIPTION: The Senate sends a delegation to the Cedonian Republicans, concealed as a simple merchant's vessel, to firstly establish permanent political ties with them, and secondly to make available the accumulated military and intelligence expertise of Kaeir. Senior officers from the Kaeirean Guard and the Information Secretariat accompany the Kaeirean ambassador to assist in the professionalisation of the Cedonian Republicans armed forces and in the establishment of a republican intelligence organisation.
KEY ELEMENTS: Senate, Information Secetariat, Kaeirean Guard.
BACKGROUND FACTORS:
+ Common republican politics
+ Expertise of Guard and Secretariat
+ Previous requests by Cedonian republicans.
- Secret (necessary to conceal nature of delegation so it can arrive safely in republican territory in Cedonia)
+ Mercantile nature of Kaeirean society (therefore more believable)
PROPOSED OUTCOMES:
Cedonian player?
TITLE: Detente with Mir.
ACTION: 5
WEIGHT: Single
DESCRIPTION: The Senate sends an envoy to Mir, seeking to improve ties with Mir by coming to an understanding about the NW Midsea and spheres of influence. In particular, the Senate offers to completely refrain from interfering in all areas under the Mirrish sphere of influence.
KEY ELEMENTS: The Senate, merchants from the Easterners' Quarter.
BACKGROUND FACTORS:
+ Use of Mirrish merchant enclave ('Easterners Quarter') in Port Kaeir as intermediary.
+ Attempt to blatantly placate Mir
- No previous formal Mirrish ties
- Mirrish hostility
PROPOSED OUTCOMES:
GM?
Join the Yahoo! Search Contest
- Stand a chance to win prizes!----------------------------------------------------------------
To unsubscribe, send mail to celandra-off@phoenyx.net.