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Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
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RulingNations
RulingNations

Mon

Dec 8
2003

00:37

[Cel] [Action] Exquaestio 1439

Here are my actions. Storylines will be posted separately. I should have
the other two stories I'm working on done by the end of next weekend.

Action 1: Investigate Theft
Weight: Single
Description: Exquaestio attempts to investigate the attempted theft of the
   _Book of Travels_ left by Feroze.
Difficulty: -2 Very Hard?
Factors: Craft of Investigation (+1) vs. Burglary (-3?)
Fudge-Points: None

Action 2-3: Expansion by Conversion
Weight: Double
Description: This year Exquaestio is concentrating on bringing entertainers
   and travelers into their fold.
Difficulty: +2 Routine
Factors: Double Action (+1), Religious Sophistication (+4) vs. Religious
   Sophistication (-1), Craft of Preaching (+1) vs. Religious Tolerance (-2)
Fudge-Points: None

Action 4: Honey Project (1 of 3?): Create Beekeeping craft
Weight: Single
Description: In an effort to improve the wealth and well-being of its
   members Exquisite is attempting to better cultivate honeybees to export
   honey as a cash crop.
Difficulty: -2 Very Hard
Factors: Scholastics Sophistication (+0), New Technology (-2?)
Fudge-Points: None

   Success: Beekeeping craft developed and possibly improved
   Mixed Success: Beekeeping craft is not improved, but techniques are
      developed to better harvest wild honey.
   Failure: No progress.

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