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Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
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RulingNations
RulingNations

Mon

Dec 8
2003

00:37

[Cel] [Admin] Ka'Shari & Exquaestio

In a message dated 11/30/03 11:58:43 PM Mountain Standard Time, 
vesanto@cc.hut.fi writes:

>So, actually, I don't see any big problem with this setup. After all,
>even if something is not essential, does not mean it could not be 
>important. Until a few decades ago, diamonds did not have any practical
>value - still they were perhaps even more valuable than today. I would
>argue that for some gods of the Dreaming, the followers on Celandra
>are like their 'hoard of diamonds': nothing they would actually need,
>but something they value, and which they can show off to their peers.

Let me explain my perspective and then you can correct it. Let's look at
three cases from 19th century colonialism: Congo, India, and China. In
the case of Congo we have a state with nothing particularly valuable
about it. As a result no one cared what happened there, there was little
competition, and very little was known. Belgium used it as a status
symbol. The result was one of the most horrific states in history. India
was more valuable, there was more competition, and thus more care and
information about what happened there. In India atrocities happened, but
were kept in check. Finally we have China whose resources and value was
immense, competition was high, and who managed to retain nearly complete
independence. Any attempt to take advantage in China was immediately met
by a countering response.

Thus I hope you can see that the general rule is that the less utility
something has the more likely it will come to be abused. Why doesn't
this apply to Celandra?

>>Personally I like the idea that there is something about human souls
>>that is useful to Dreaming entities. Possibly the Authority of a mortal
>>soul can be used to increase an entity's authority in the Dreaming? Of
>>course, there's no real need to define _what's_ useful, as long as we
>>consider that there's _something_ useful there.
>
>Well, that's a possibility. But I really would like to know the what,
>why and how, there. Just to see how they would effect the societies.

Well, let's say that a worshiper generates something, call it worship
energy, that a deity can use to acquire something that useful to him,
call that flux. Let's say that a deity can acquire flux based on the
square root of worship energy available to him. Flux can also be used to
do things. For example, the lowest rank of espiri in Exquisite might
require five flux to do what they do.

>E.g. how then would they actually gather that Authority? At the time of 
>death? Can you imagine a flock of gods gathering around a big battle 
>like a flock of carrion birds? Hmmm... actually that sounds kind of 
>nice; but I don't think it fits Celandra.
>
>Any other ideas or opinions? Please feel free to contribute.

I was rather imagining that worshipers would channel their authority to
a deity as part of their worship. Individually this authority isn't
worth much, but if a deity can muster the authority of several hundred
it adds up.

>>So what is the nature of the Ladies? Do they have divine aspects? What
>>are their servants and personalities like?
>
>Divine aspects sounds a bit too much like 'God of knowledge and 
>thunder'. From my viewpoint, the Ladies are like any other entity
>of the Dreaming with their own ambitions and goals. Of course, to
>the Ka'Shari they have to project some kind of idealized front.
>But I'll leave that to Bob to decide.

Any specifics about the things they are good at and the things they are
poor at?

Jefferson
http://www.picotech.net/~jeff_wilson63/rpg/
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