I got of copy of _Speakers and Kings_ for Christmas and thought I'd offer a few thoughts now that I've read it. First of all, I welcome criticism of all sorts. Please reply to ANY of my posts with whatever comments, better phrasings, or requests you have. Was there any sort of determination about the survival of Miracradasa? I think it likely that she was badly injured, but still survived? It strikes me that Miracradasa is most likely a locale spirit (of Celamyr or Mirabalpur?) who gained enough power to act as a god. If this is the case some cooperation between her and Feroze might result in a pantheon with Miracradasa as goddess of magic and Feroze as god of borders and travelers. (Other gods might slot in as appropriate.) The term "High God" used for Miracradasa bothered me a bit. Frankly, Miracradasa simply isn't all that powerful. Then I realized it was used by the Onagir-speaking eerith. A better term might be "rarefied" or "rare" god. That is, a god who is only slightly connected with the reality of things. "Shallowing" gods and "deep" gods would be further (and more powerful) stages. The eerith themselves strike me as a type of djinn (and that in turn makes me wonder about djinni and the destruction of Atlantis). Not that they ARE djinn, but this gives me enough of a hook towards understanding them. The eerith cannot currently sense the workings of the espiri, though they can, of course, perceive the _results_ of those workings. I have to wonder whether they can sense the use of any sort of divine authority and if they can learn to do so. Most of the gods on Qaiyore seem to invest a great deal of power in a few individuals. Feroze operates in the opposite manner, investing a little power in a far larger number of individuals. From what I can tell the overall power involved is pretty much the same. Rohain vs. coterie could be remarkably bloody. Their powers are almost completely opposite. Rohain cannot match coterie members as individuals, but they can (potentially, no one currently knows the technique) sever the power flow and isolate them. The most likely result is the rohain taking tremendous losses before severing the power flow and destroying the coterie. Of course, that same opposition would make them even more powerful if they cooperated. Rohain could protect (and possibly stabilize) the power flow and _keep_ it from being severed and support the advances of the coterie fronts. The _Book of Travels_ left by Feroze contains a small piece of himself. A spirit seed, you might call it. This is one of his "links" or "gates" to Celandra the others being the links to each of the spell-using espiri. Should the book be destroyed and all the espiri die, Feroze would have to forge a new link before being he would be able to affect Celandra again. Rohain have an authority over spirit similar to a mortal's normal authority over matter. This means that they can hurt and potentially kill spirits (including eerith). The eerith would have discovered this no later than the last game year. I wonder what they think of it. Also, have the eerith assigned an advisor to Exquaestio? If so, what is the form of that contact? Jefferson (Exquaestio) http://www.picotech.net/~jeff_wilson63/rpg/ ---------------------------------------------------------------- To unsubscribe, send mail to celandra-off@phoenyx.net.


