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Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
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RaFry
Robert Fry

Tue

Dec 30
2003

02:39

[Cel] Notes and Jottings

> From: 
> Date: 30/12/2003 11:56:06
> To: celandra@phoenyx.net
> Subject: [Cel] Notes and Jottings
> 
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Was there any sort of determination about the survival of Miracradasa? I
think it likely that she was badly injured, but still survived?
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Hmm... I read this a couple of months back, in serialized form, and don't recall Miracradasa as being that special. Just an individual, very human-like, but with lots of power.
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The eerith themselves strike me as a type of djinn (and that in turn
makes me wonder about djinni and the destruction of Atlantis). Not that
they ARE djinn, but this gives me enough of a hook towards understanding
them.
--------
Well, they clearly function as a sort of Genius Locii or elemental, although my take on it was that they were a race of beings in the Dreaming who formed their own group mind and have since been trying to undo the damage caused by it. See the comments in that piece about several of the Eerith being elementals, or connected to the elements, in one sense or another. An awful lot like the Borg, only now they (or at least some of them) realize it was a mistake.
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The eerith cannot currently sense the workings of the espiri, though
they can, of course, perceive the _results_ of those workings. I have to
wonder whether they can sense the use of any sort of divine authority
and if they can learn to do so.
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I wouldn't be so sure about this -- if they have their own ability to sense Authority Magic (and as you see, they consider almost all magic to be Authority-based, although possibly through intermediaries who handle the details, like Obeah and Elementals), then your Espiri should be perceptible, just as the Mirrish Mages were. Whether or not it's worth the effort for them to understand what a single Espiri wants to do is another question. Whether it's of Divine origin or 'mere' Essence, they still /appear/ to sense it. (Juuso?)

I will admit to a little concern about 'suddenly' investing a group with an immunity that Mir hasn't been able to invent, let alone make workable.
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Most of the gods on Qaiyore seem to invest a great deal of power in a
few individuals. Feroze operates in the opposite manner, investing a
little power in a far larger number of individuals. From what I can tell
the overall power involved is pretty much the same.
-------------
My impression, once again, is that this is more the kind of story you hear. People talk about the Avatars, and you rarely hear about the legions of 'ordinary' priests who act to better the lot of all people. I can't judge power levels (and will admit to an innate distrust of that, anyway: Gods are qualitatively different from mortals, IMO, and judging them by mortal standards reduces them to the shallow beings depicted on 'Xena'. I'd love to hear Juuso's opinion about this; a game of 'which god can get the most power' is very different from what I've been trying to play, but interesting...
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Rohain vs. coterie could be remarkably bloody. Their powers are almost
completely opposite. Rohain cannot match coterie members as individuals,
but they can (potentially, no one currently knows the technique) sever
the power flow and isolate them. The most likely result is the rohain
taking tremendous losses before severing the power flow and destroying
the coterie. Of course, that same opposition would make them even more
powerful if they cooperated. Rohain could protect (and possibly
stabilize) the power flow and _keep_ it from being severed and support
the advances of the coterie fronts.
---------------
I think this was mentioned in the story: Some of the members of a Coterie are there to act as anchors to stabilize the power the rest of the coterie invests in the individuals. My own impression is that cutting short that power flow would leave the Coterie with a small reserve that they could use to attack the individuals blocking them. Add a few of your Exquaisito warriors to protect whoever tried such a thing, and the Rohain might survive long enough for the Coterie to run down, but as you say it would be bloody. The use you suggest when they work together, however, would simply (again, from my interpretation) leave the Coterie with a larger 'battery'.
--------------
The _Book of Travels_ left by Feroze contains a small piece of himself.
A spirit seed, you might call it. This is one of his "links" or "gates"
to Celandra the others being the links to each of the spell-using
espiri. Should the book be destroyed and all the espiri die, Feroze
would have to forge a new link before being he would be able to affect
Celandra again.

Rohain have an authority over spirit similar to a mortal's normal
authority over matter. This means that they can hurt and potentially
kill spirits (including eerith). The eerith would have discovered this
no later than the last game year. I wonder what they think of it.
---------------
These are interesting ideas. My impression has been that no 'normal' magic has been able to touch Eerith, so once again that's a remarkably useful design. I'd expect it to need some modification to make it fit logically with the idea that nobody else has matched it (i.e. perhaps they can -- but none of those who wrote about Eerith ever mentioned it). Of course, as I said, I'm going off of what I recall from reading back in September, or so. I'll add that my tendency in almost any 'new power' discussion is towards minimizing the power (different, not stronger).
------------------
Also, have the eerith assigned an advisor to Exquaestio? If so, what is
the form of that contact?
------------------
I think it goes the other way. You have to ask for one. The Ka'Shari, for example, haven't made any effort to do so, although they may. I'd expect the contact to appear human.

Bob

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