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Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
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JuhaVesanto
juuso

Sun

Jan 11
2004

23:08

[Cel] Notes and Jottings

RulingNations@aol.com wrote:

>Ah, but that's the whole thing. The power of the espiri _isn't part of
>the world-sea._ Feroze grants the espiri power from "beyond" the
>world-sea. This isn't to say that they can't _learn_ to perceive espiri
>power, after all it is received by people who are part of the world-sea,
>but it is something they'd need to figure out, not something automatic.
>  
>
No.

I understand the background of Exquaestio, and intend to respect it,
but this world-sea (consisting essentially of the Dreaming, and Celandra
in it) is self-contained. You cannot bring new powers from outside
into it. Feroze itself may be from some other universe in the multiverse,
but he cannot bring any new powers along from there. Knowledge, yes, but
any powers that he has or grants are from this world-sea.

>What I saw in _Speakers and Kings_ was several places where minor
>spell-priests might have been mentioned, but weren't. 
>
True.

>Admittedly not
>being mentioned doesn't mean they weren't there. On the other hand, when
>priestly powers did make an appearance they were far beyond the power
>level I'd give to any espiri or rohain. Put together these imply that
>Exquaestio's powers are spread over more individuals, but are lesser in
>capacity. Certainly both strategies are viable. I was just remarking on
>the contrast.
>  
>
There is that, true.  Let's make that official, then. Although it is 
possible
for the gods to distribute their powers (authority) in small amounts to
a lot of people, the usual way is to give a big chunk to a few people
at a time. There's probably a reason for this - which I'll have to
think through, and weave to Exquaestio's future :)

>The powers given to rohain are
>intended to permit them to defend against the otherwise undefendable, in
>a magical world, such as Celandra, balancing humans against a hostile
>paranature, or, rather, those aspects of paranature which are hostile.
>  
>
<... snip ...>

>However, the reason I made this comment was the fact that this ability
>seems to be unique to rohain on Celandra. What would the eerith make of
>such a realization? (What would an intelligent tiger or elephant make of
>the realization that those newly invented pointy sticks could damage
>it?)
>  
>
Ahhh... now I get it. The rohain have power over the 'unseen', and you 
assume
that the Eerith are essentially the kind of spirits that the rohain can
hurt. I can live with that. I would not claim the ability to be unique,
but the rohain could well have a fresh approach in using it.

Unless Keaton disagrees, I would say that the rohain can see and even 
hurt an eerith,
just like they can see and hurt other spirits. But the eerith are very 
powerful:
it would not be easy. Of course, it is always possible that the eerith in
question actually wants to be hurt, or can be persuaded to want it. I
would say that rohain would be better off against an eerith with logical
arguments than with their other abilities.

juuso

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