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Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
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RulingNations
RulingNations

Tue

Jan 13
2004

12:32



Wikify

[Cel] Notes and Jottings

In a message dated 1/12/04 11:44:14 AM Mountain Standard Time, 
dfsolley@comcast.net writes:

>  I have no problem with it.  After all, it's NOT unique.  I think the eerith
>  are still much more concerned with the V'raal and their ability to bind.
>  The eerith are cyclic, death really doesn't worry them.  Slavery, on the
>  other hand, is a big issue.

In another game world I have there's a major distinction between "bound" 
spirits who are tied to places and objects and "free" spirits who are not so tied. 
 (Hmmm, this may be one distinction between eerith and valerian come to think 
of it.)  It strikes me that eerith are "bound" spirits who were freed 
involuntarily, and thus are either "subconsciously" (whatever that may mean for a 
spirit) willing to be bound again or have vestigial "ties" which can be used to 
bind them.  In either case an eerith who fully accepts his freedom would be 
much harder to bind.  (Just a thought.)

Jefferson (Exquaestio)
http://www.picotech.net/~jeff_wilson63/rpg/Exq_Main.html
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