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Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
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JuhaVesanto
juuso

Tue

Jan 13
2004

14:13

[Cel] Notes and Jottings

RulingNations@aol.com wrote:

>In my understanding the Dreaming (which is limitless and unbounded)
>"contains" the World-Sea (which is limitless and bounded) which in turn
>"contains" the physical world (which is limited and unbounded) which
>"contains" humans (who are limited and bounded), among others. I can
>comprehend how the Dreaming might "contain" the World-Sea. I do not
>comprehend how the World-Sea might "contain" the Dreaming. 
>
I envision it like this:

   multiverse = {worldsea_1, worldsea_2, ..., worldsea_inf}
   worldsea_thisgame = Dreaming
   Dreaming = {realitybubble_1, realitybubble_2, ..., realitybubble_inf} 
+ void in-between
   Celandra = a realitybubble, although a rather special one

Feroze comes from the multiverse. The rules of (fundamental) reality, 
magic, etc. are different for each worldsea, and thus nothing, except 
information, can pass between the world-seas.

I may have used the term "world-sea" and "reality" incorrectly, there, 
but I hope you get the picture.

juuso

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