
Actions for Ka'Shari Action 1 & 2 Title: The Search for Dragons Weight: Double Action Fudge Points: 2 The Taletemke'Shylni ship (and any help it can assemble) will continue to follow the connection they have towards living dragons in the far south. Supplies will probably also come from the "Night Light" fleet, and probably also some people skilled in getting about in the remote antarctic areas that they are being led to, seeking the dragons - correction, 'Omog', as the Goddesses named them - and try to establish a relationship with them. Any from the Guide's Own fleet who are in the area will want to join in as well -- but place those who have experience with the Goddesses at the forefront. As the search approaches our old homeland, many will seek to know what has happened. While they approach, the number of prayers beseeching the goddesses for advice would no doubt be great. Who knows? Perhaps a priest (or Bra'anath!?) might get lucky and contact them directly with the new communications magic. Key factors: High interest by the Ka'Shari and their Goddesses, Ka'Shari experience with magic and contacting other cultures, knowledge (via Ka'Shari history) of the island's geography. Even if it is no longer fertile enough to inhabit, going there and seeing what remains would be a big step. Negative: No clue of dragon culture, few hints what the Goddesses want. Difficulty: Probably Hard (Getting there should be easy at this point, but establishing relations with the Omog should present a few challenges. Suggest (as I don't know how easy it is) drawing on the fleet's Magi to transmit advice if they seem to be at a loss) Possible results: Almost anything, from the Taletemke'Shylni being eaten and dragons declaring war on the Ka'Shari (very bad results) to good diplomatic relations being established with them and their help in founding a Homeland. Action 3 Title: Docks in the Burcancy Description: This local lord has worked for years, now, to make it hard for us to build or work near his lands. What we request is simple enough: affordable access to the docks and control of the dry dock -- to pass to locals in ten or so years when they will have learned enough to handle them effectively, and enough of a tax break on our shipping here to make it worth our while to make this a major Ka'Shari port rather than a backwater. Factors: The implied 'carrot and stick': the possibility of a much-faster growing town and associated revenues versus taking our complaints to his lord. Bra'anath's personal presence and the gifts to show our appreciation of his 'support', while attempting to make them meagre enough that he's not encouraged to raise taxes more. On the negative side, this guy may just be a jerk and unwilling to work with foreigners. If so, his temporary renaissance may fade a bit. Difficulty: Hard? (He's never made it easy) But after four years, our presence should be a bit less uncomfortable than when we first arrived. Possible results: Either a favorable reaction or we'll have to pick up and go elsewhere. Bra'anath would speak to the Burcancy's leadership about the dubious wisdom of offering a place to make a home base and taxing it out of existence, but there'd be a fair chance he'll have to find another place to build up, ourselves. Action 4: Title: Enhancing current trade routes Description: The Ka'Shari already have a large number of effective trade routes. With effective communications, however, we should be able to make them all more profitable: bringing needed goods in where they're most needed as well as relying on prior history to know what things they tend to need. Actors: "Night Light" fleet and the Talatemke'Shylni Factors: (+) Existing routes and the new communications magic to enhance the old rules of thumb. The only opposition (to date) has been from those who want our contracts. (-) The Traditionalist elements of the Fleet Difficulty: Normal(?) Possible results: The best result would be increased diplomatic relations with several peoples as well as an increase in Ka'Shari Wealth. This will probably happen over several years. Action 5: (If needed) Title: Assist Kaeiran Pilots Description: If the Kaeirans still want to establish trade routes to the tropical islands, assist them -- but in the mean time, ask what kinds of things they need? Perhaps we can come to a mutually agreeable trade agreement? Difficulty: Easy (?) Possible results: Worst: Kaeirans lose respect for Ka'Shari sailors as they discover the secrets of the Straits of Anorurr, or one or both ships suffer damage. Best: Strengthened ties with kaeir and some hints about how our culture is perceived by outsiders. This message was sent through MyMail http://www.mymail.com.au ---------------------------------------------------------------- To unsubscribe, send mail to celandra-off@phoenyx.net.