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Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
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AndrewJanssen
Andrew Janssen

Sun

Feb 22
2004

05:57

[Cel] [World] Astronomy

Giving Celandra two moons is a tempting idea, and rather traditional in
fantasy settings, to boot, but what would the consequences of two moons
be?

With two moons, Celandra's tides would be complex and more difficult to
predict. The size of each moon and the distance from Celandra would
affect tides, as well as the development of calendars. We have a hard
time reconciling lunar and solar time here on Earth, with one moon; how
hard would it be with two? And would the moons be tidally locked to
Earth or not?

On a different note, some scientists postulate that a single large moon
is a neccessary requirement for a planet to develop complex life. This
is, of course, untestable at the moment.

Of course, before talking about Sun, moons, and planets, we should
answer the question of whether Celandra's cosmology is
Ptolemaic/geocentric or Copernican/heliocentric. It makes a
considerable difference.

Andrew


--- RulingNations@aol.com wrote:
> In a message dated 1/16/04 2:14:34 PM Mountain Standard Time,
> juuso@iki.fi 
> writes:
> >  RulingNations@aol.com wrote:
> >  
> >  >Has anything been developed about Celandra's astronomy?  How many
> moons, 
> >  >other planets, significant constellations, etc.?
> >  >
> >  No, as far as I know.
> 
> OK.  I guess we can assume a G-type star and a standard length day
> and year.
> 
> How about giving the planet two moons though?  A "greater moon" and a
> "lesser 
> moon."
> 
> Jefferson (Exquaestio)
> http://www.picotech.net/~jeff_wilson63/rpg/
> ----------------------------------------------------------------
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