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Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
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JuhaVesanto
juuso

Sun

Mar 7
2004

22:11

[Cel] Situation in Videssia (was: God of Celandra)

RulingNations@aol.com wrote:

>>turns before I left.  So Videssia may have been
>>having several groups trying to unit it under their
>>rule, but when I left Videssia was a bunch of
>>warring city states.
>>    
>>
<...>

>Can we resolve the situation this way (Explaining the basically unchanged
>situation in Parglug and the Free Cities.):
>  
>
<...>

Actually, I'd rather have Videssia reunited, or at least partially 
reunited during
the past ten years. I like Videssia as it is. I think it's cool to have 
a society
decidedly against magic on Celandra. Having it in ruins because of a 
plague + civil
war would be kind of pointless. Having it in ruins because the idea is so
absurd, or because someone thinks it is heresy would teach someone
(know idea who) a lesson. Jason: I leave this one to you. Please tell
us your changes to the website concerning this.

juuso
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