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Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
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RulingNations
RulingNations

Wed

Mar 10
2004

03:45

[Cel] [World] Trying It Again

Since people don't care for my attempts at theology, what about the
following:

Though little recognized, the disaster which created the Eerith caused
scars which still affect Qaiyore today.

Religiously it became important not to unite the worship of different
deities. Cults and priesthoods became very separated and a polite
disinterest in differing religious practices became a tradition
secrecy and division.

Magic was also affected. Group magic, never common, was questioned and
faded into oblivion. The voluntary use of non-mages as supporters in
magic was anathematized.

Socially, rulers began permitting more independence and initiative from
their followers; eventually leading to the modern republics.

Jefferson (Exquaestio)
http://www.picotech.net/~jeff_wilson63/rpg/
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