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Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
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RulingNations
RulingNations

Tue

Mar 23
2004

13:00



Wikify

[Cel] [World] Trying It Again, clarification

In a message dated 3/21/04 8:51:44 PM Mountain Standard Time, 
dfsolley@comcast.net writes:

>>Pantheism is a worship of all gods
>>
>>Incorrect.
>  
>I'm picking nits now but, for the record:
>  
>Pantheism:  2. the worship of all gods.
>Webster's Unabridged Dictionary, 1983

True enough. I've never seen it used properly with that definition
though.

[Corrected:]

>This is significant only in that, because of this, pantheism IS NOT the
>opposite of Monotheism.  If a culture believes either (a) all gods are an
>aspect of One God (such as the Eerith), or (b) there is only one god
>(nuances of omnipresence), then they are both mono- and pantheistic.

Websters:

pantheism 1. The doctrine or belief that God is not a personality, but
that all laws, forces, manifestations, etc. of the self-existing
universe are God; the belief that God is everything and everything is
God.

monotheism 1. The doctrine of or belief in the existence of only one
god.

According to Webster's your (a) is polytheism, you (b) is monotheism.

>Polytheism, by its very definition (Webster again), is the opposite of
>Monotheism.

With all due respect to Webster's, antonyms are one of those areas where
they frequently fail.

-----

However, everything above is really irrelevant and I won't discuss it
further. I'm not talking about definitions, I'm talking about attitudes
and assumptions. The FACT is that the situation on Celandra is different
from anything in history or myth. That means the same terms _cannot_
hold the same meanings. Better to coin new terms than use terms which do
not apply.

As an analogy, consider a ringworld (ala Niven). It is a physical
impossibility for such a ringworld to hold onto an atmosphere. Why?
Because a ringworld doesn't have gravity, it has spin, and spin doesn't
"grip." This fact is easily overlooked as long as you refer to the
ringworld as having "gravity" or "pull." Because the situation is
completely different you need to avoid using terms which lead to
improper assumptions.

That is _exactly_ what this group is group is doing when using the all
the terms in this discussion. The thecology (divine ecology) of Celandra
differs from our world's, and, like a ringworld's "gravity" and a world's
_gravity_, the same term does not mean the same thing.

>As another alternative, we can not use any of the confusing words and
>take an extra sentence to be very specific about what we mean. Frazer
>used specific phrases in his work; things like: known named deities,
>known implied deities, theoretical pantheon, applied pantheon, etc.
>Would it be that hard >to do something similar?

Unfortunately this doesn't resolve the issue of people using the terms
inappropriately, which is what I'm trying to address.

[snip]

>I just can't shake the feeling that we are needlessly complicating the
>discussion (and I know I'm one of the worst for doing it).

The discussion is being complicated because people are bringing up
issues which have nothing to do with the point I'm looking at.

>What are we actually after at the end of the day?

A pattern of religious belief which makes sense within the existing
structure of Celandra.

This may be part of the problem. I don't really _care_ what the beliefs
in Mir, or any other individual area are. Exquaestio has to deal with
religion over an extremely large area and so I need to understand
religion over a very large area. As it currently exists the pattern
makes no sense.

>Using a narrowed definition of Polytheism, we still actually only end
>up with a list of gods for the website (per society). If that's all we
>need, I don't care if we call it pantheon, polytheon, or Doug--it's
>just a list. If we need something other than that, then the definitions
>don't help us anyway.

_Existing_ definitions won't help us, which is why I suggested coining
new terms to get around the assumptions inherent in the existing terms.

>I don't have a good answer but I can't shake the feeling that we've
>overanalyzed the issue into a bigger matter than it needs to be.

I disagree.

We haven't "overanalyzed the issue" because no one besides me has even
touched "the issue" in the first place.

Jefferson
http://www.picotech.net/~jeff_wilson63/rpg/
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