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Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
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RulingNations
RulingNations

Thu

Apr 1
2004

02:53

[Cel] Exquaestio Spell Effects

I've worked out the magical effects currently available to the espiri
and thought I'd share them with the group and get comments.

Espiri refer to their magical art as "glimmering." Different parts of
the glimmering are used for different actions. These different parts are
known as "gleams." Espiri know how to use six gleams, higher ranking
espiri know of others, but aren't sure what they do.

Through the Monerus gleam an espiri may detect harmful and potentially
dangerous people, substances, and situations.

Motus is the gleam concerned with Movement. Its effects include moving
objects through the air, allowing people to slowly float through the
air. setting objects to perform specific tasks, throwing small object,
and allowing the caste to fly.

Effects available through the Nuntus gleam are the ability to sense and
distinguish life, emotions, and attitudes.

Salubrus gleam allows espiri to take upon themselves another's injury or
exhaustion given to another and to heal simple wounds and injuries.

The Sanctus gleam is concerned with espiri authority and magic in
general. Its effects include gathering and organizing friendly authority
to aide in espiri magic and in forming "channels" through which
glimmering is more accessible.

The gleam of Scirus allows an espiri to make detailed measurements in
time and space and instantly solve mathematical problems.

Some effects require more than one gleam. For example, Monerus is
insufficient by itself to detect a binary poison, but an effect than can
can be produced with both Monerus and Salubrus.

I await your comments.

Jefferson (Exquaestio)
http://www.picotech.net/~jeff_wilson63/rpg/
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