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Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
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RaFry
Robert Fry

Thu

Apr 22
2004

05:09

[Cel] Ka'Shari Turn Results

Bra'anath shook his head sadly as the news from the ship resupplying the Dragon Ship reached him. "I know the 

Goddesses have told us to seek out the dragons to find a homeland, but how can we communicate with them?" he asks. 

"Unless simply knowing them and having them in our lives would be sufficient? We certainly can't afford the loss 

of more Sages. Please, be sure they all know what happened this time -- clearly, direct communication with them is 

beyond a mortal mind's ability. Unless we can come up with a means to filter that communication to a more bearable 

level, it's simply a very difficult way to commit suicide."

The Guide of the Ka'Shari was silent for a while afterwards. Silently, he went to the side of his ship to help 

with trimming the sails to rendezvous with a Mirrish ship. Only those nearest him could hear that he was murmuring 

something which sounded much like a prayer for inspiration to the Goddesses.

That evening, the Mirrish ambassador, titled 'White Robed Sorceress Minacantha', dined on the Ka'Shari ship. She 

and her party were treated with every courtesy, resplendent compared to the working clothes worn by Bra'anath and 

the others who seemed to be most listened to for advice. When asked why the Ka'Shari's sudden interest in dragons, 

Bra'anath shrugged, and said, "We seek a homeland. Our Goddesses have told us that it will be found through the 

great dragons -- and in no uncertain terms! So we have found /their/ homeland, but still have need of finding a 

way to understand them. Your book will be greatly appreciated."

Bra'anath's recorder, Adric, seemed eager to speak to the Mirrish people. The stone implanted in his forehead 

gleamed with a rich golden light whenever they looked at him. With their magickal sight, a constant background 

play of Strength, Wood, and Sea Authority flowed through it, as well as lesser energies: elemental and ancestral. 

"Can you tell me," he asked, somewhat diffidently, "if any of your people have heard the thoughts of the dragons? 

I know it can be dangerous to touch the minds of animals, but these creatures seem to be rather different from 

most animals." He failed to mention the fact that the dead Sage had done exactly that, at least to all 

appearances, but the true understanding of what that contact implied was still far beyond the grasp of himself or 

any of the Guide's ship's crew.

For the next several days, the Sorceress and Bra'anath spent much time together. The Guide's anger at Mir's 

mistreatment faded, although some heard him mention that 'Forgiveness is easy. But it will take real actions to 

forget.' Instead, he began making plans for a grand journey to Mir, with a cargo of rare spices and the hope to 

return with some of Mir's trade goods: cloth and magically hardened metals and woods. When the Mirrish delegation 

left, Bra'anath shook himself and asked, "So -- we were right that they let their personal politics mistreat a 

guest. But wrong that they didn't care. Do you think it might help with our own research? Or with trade? After 

all, Mir does attempt to control much of the trade which happens in the Midsea...."



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