Home | Forum | Unread | Sign in | Sign in | Beta? | Wiki
The Phoenyx
your roleplaying community

games > celandra > main

Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
Subscribe | Unread | Recent | Group options | Topic options | Post
RulingNations
RulingNations

Sun

May 16
2004

19:26

[Cel] Expansion (was: Results for 1443)

In a message dated 4/23/04 12:18:47 AM Mountain Daylight Time, juuso@iki.fi 
writes:
>RulingNations@aol.com wrote:
>  
>>I just noticed that in 1441 the base difficulty of Exquaestio's expansion 
>>went from Easy (+1) to Normal (0).  What was the reason for this?
>
>You have grown bigger. The bigger you are, the more effort is needed to
>become even bigger. Notice that the society size steps are not linear
>but exponential.

OK. This is extremely important to me, so let's discuss expansion in
detail.

Currently (1443-1444) Exquaestio has a population of 3328 which is a
scope of very small. For converts they are drawing upon a population of
9,500,000+ which is scope fair. Since a larger population means a
reduction in conversion chances, the three step difference in population
should give them a +3 to opportunities to convert, correct?

To aide in conversion they have a Legendary religious sophistication
(+4) and are able to deal with all questions that might arise. They also
have a craft to support this conversion (+1). The people doing the
converting are culturally similar, so there aren't really any cultural
mods involved here.

Opposing this is the how well a potential convert's current religion
deals with questions (religious sophistication averages +1 and is
treated as a negative for -1) and how open he has been taught to be to
religious ideas (religious tolerance on average -2).

So far Exquaestio has not met any organized opposition from governments
or religions, so those can be considered a wash (0).

No background factors have been described, so that's also a wash (0).

So, where does the -5 come from to make Exquaestio's chances of
conversion normal (0), and how come I don't see other player's actions
having the same factor?

Jefferson (Exquaestio)
http://www.picotech.net/~jeff_wilson63/rpg/
----------------------------------------------------------------
To unsubscribe, send mail to celandra-off@phoenyx.net.

Subject (required)




 
Refresh