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Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
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IbrahimDughlasGa
ibrahim

Mon

May 17
2004

12:07

[Cel] Kaeirean turn for 1444 (reposted)

Action 1:  Fortification of the northern frontier
 
Lord Basiluddin, with the agreement of the Senate, orders the
construction of a fort to protect the northern frontier with Taltheran.
 
An old imperial fortress, overrun during the Goblin Wars and
consequentially abandoned, is chosen for the location of the keep.
Situated in the north-west corner of Tirmaeir, it sits aside the
junction of the old imperial highway that connected Tirmaeir with
Taltheran and eastern Cedonia.  Restoration of the fortress, to be
called Crownsbane Keep, would give the Republic control of the main
route through the mountainous region that sits astride northern Tirmaeir
and southern Taltheran.    An invasion force from Taltheran would have
to overcome the fort, or make a long and difficult journey through the
wilder mountains to the east or along the winding coast line.
 
Crownsbane Keep would also secure the old overland trade route to
Cedonia, and renew once abandoned opportunities for commerce and trade.
 
Weight:  Single (1 of 2 years)
Difficulty:  Normal (but time consuming)
Fudge:  2 points
Factors:
+ Accumulate engineering success of the Rebuilding of New Tirmaeir city.
+ Economic stimulus to Dominion of Tirmaeir, through employing local
Tirmaeir labour and usingTirmaeir produce for the construction.
- Threat from Taltheran
 
Outcome:
 
Great!  A smashing success.  The Keep is completed ahead of schedule and
undercost, and trade across Tirmaeir picks up from Governmental
expenditure.  During the restoration, ancient pre-imperial ruins beneath
the fort are discovered that are similiar to those discovered beneath
the streets of old Port Tirmar (now New Tirmaeir).
 
Normal.  The Keep is completed, and commerce shows signs of improvement.
 
Bad.  Difficulty is encountered in locating the old fort ruin at first,
and then surveying and supplies delays the start of construction until
mid-year.
 
Disaster!  During the construction, an unknown entity is disturbed from
its slumber beneath the ruins, and the entire project is abandoned as
people flee from the evil.
 
Action 2:  Consecration of first Millat Shanari tower in the Republic.
 
At the invitiation of Lord Basiluddin, who recently adopted the Millat
Shanari faith after encountering it during a brief trip to Port Kaeir, a
group of Millati scholars arrives in New Tirmaeir to establish a Millati
temple, known as a "Tower", the first of its kind in the Republic.  The
tower is in the typical Millati style, a tall cylindrical tower
surrounded by a complex of schools and hostels.
 
While construction progresses slowly, in time it shall come to be known
as the Great Tower of the South, a sister to the Holy Tower of Akbari,
the birthplace of the Millat Shanar religion.  Basiluddin deeds a parcel
of land in the vicinity of the fledgling university for the tower.
 
Weight:  Single (1 of 2).
Difficulty:  Normal
Factors:
+ Friendly attitude of key members of the Republican government.
+ Conversion of prominent Republican leaders (Basiluddin, Jafaarsan).
 
 
Action 3:  Restoration of the northern Tirmaeiri roads
 
The old roads of northern Tirmaeir, fallen into disrepair from neglect
and war, have hindered economic and trade.  In one of its first acts,
the Provisional Dominion Council of Tirmaeir initiates a project to
restore the network of roads, and reopen the inland highway up to the
Crownsbane Keep in the west.
 
Weight:  Single (1 of 1)
Difficulty: Normal
Factors:
+ Accumulate engineering success of the Rebuilding of New Tirmaeir city.
+ Economic stimulus to Dominion of Tirmaeir, through employing local
Tirmaeir labour and usingTirmaeir produce for the construction.
+ Enthusiasm of merchant houses for improving trading conditions.
- First major local policy decision by local government.
 
Action 4:  Panachayyah Trade
 
Commissioner Talaan, third member of the colonial triumvirate at
Rimriver-town amongst the Panchayyah, along with his Secretariat
colleague, begins a series of trade missions up the Rimriver to further
open the upper reaches of the Rimriver and gain access to the Ban
Horroth.
 
Weight:  Single (3 of 6)
Difficulty:  Hard
Fudge:  1
Factors:
+ Cooperation of intelligence service and merchants
+ Previous success in extending trade
+ Panchayyah alliance
+ Panchayyah stability
- New trade
 
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