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Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
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RulingNations
RulingNations

Sun

May 23
2004

18:15

[Cel] [World] Land Area, Population Density, Scope

In a message dated 5/17/04 12:04:52 AM Mountain Daylight Time, 
andrewdj54701@yahoo.com writes:

>Well, this is a difficult question to answer, since I feel that the
>population given on the website is waaaaay too low. I've checked out
>this nifty website, however, Medieval Demographics Made Easy
>(http://www.io.com/~sjohn/demog.htm), and typically, there would be one
>clergyman to every 40 people, and one priest per 25-30 clergymen.
>Clergymen are those who are members of religious orders, but aren't
>ordained priests.

You should note that the numbers on that page are based on the French
plains during population highpoint which followed the Great Plague. Not
only was this the most religious period of history I can find, but the
population density was higher than any other pre-industrial culture
outside the Chinese Yellow River valley.

In a message dated 5/19/04 1:05:04 AM Mountain Daylight Time, 
andrewdj54701@yahoo.com writes:

>I used the 1428 .gif map of Qaiyore on the old site. It turns out,
>conveniently, that one pixel equals a 5 mile by 5 mile square. Using
>this fact, I was able to calculate land area for most of the societies.
>I haven't done the Tana, yet, nor have the Videssians, the Free Cities,
>or the various nomads been figured in.

What are you using as a population density?

To quote from an earlier posting of mine: 

>references put population density from 2 per square mile (low
>production borderlands after Norman invasion) to 150 per square mile
>(developed French countryside). Based on these numbers a good density
>for the Qaiyore Midsea region would be 30 per square mile or 750 per
>pixel, mainly concentrated in coastlands and river valleys.

Jefferson (Exquaestio)
http://www.picotech.net/~jeff_wilson63/rpg/
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