Home | Forum | Unread | Sign in | Sign in | Beta? | Wiki
The Phoenyx
your roleplaying community

games > celandra > main

Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
Subscribe | Unread | Recent | Group options | Topic options | Post
IbrahimDughlasGa
ibrahim

Mon

May 24
2004

04:11

[Cel] [World] Land Area, Population Density, Scope

Andrew,

Some amazing work, considering how time consuming it must have been.  

Kaeir though I suspect has a larger population, given its recent
annexation of northern Tirmar, than 96K. ;)

Ibrahim

 


-----Original Message-----
From: bounces@phoenyx.net [mailto:bounces@phoenyx.net] On Behalf Of
Andrew Janssen
Sent: Monday, May 24, 2004 11:19 AM
To: celandra@phoenyx.net
Subject: Re: [Cel] [World] Land Area, Population Density, Scope


--- RulingNations@aol.com wrote:
> In a message dated 5/17/04 12:04:52 AM Mountain Daylight Time,
> andrewdj54701@yahoo.com writes:

> In a message dated 5/19/04 1:05:04 AM Mountain Daylight Time,
> andrewdj54701@yahoo.com writes:
> 
> >I used the 1428 .gif map of Qaiyore on the old site. It turns out, 
> >conveniently, that one pixel equals a 5 mile by 5 mile square. Using 
> >this fact, I was able to calculate land area for most of the
> societies.
> >I haven't done the Tana, yet, nor have the Videssians, the Free
> Cities,
> >or the various nomads been figured in.
> 
> What are you using as a population density?

I used different population densities for each country, although, after
looking more closely at the old website, some numbers will need
tweaking. I assigned a density of 80 per square mile to Cedonia,
representing the aftereffects of invasion and civil war, and also
allowing for the fact that while the Imperial River valley, Cedonian
Tirmar, and the Gulf of Gomel coast regions are densely populated,
Selaria has a much lower population density.

In the case of Mir, I calculated the Isle of Celamyr and
Mirrish-occupied Tirmar separately. Mirrish Tirmar was assigned a
density of 75 per square mile, as it was a major battleground in the
Sinari War. The Isle of Celamyr was assigned a density of 120 per square
mile, the maximum I used, to allow for the fact that the island has been
continuously inhabited for millenia, is inhabited by powerful mages with
(presumably) access to agricultural magic, and has never been invaded(at
least, not in the last thousand years or so).

In general, I used population densities in a range from 50 to 120 per
square mile, with a mean of 87.64. Taking only Midsea countries, the
average is 92.50. These are probably high; as I said, my reexamination
of the website suggested that I hadn't adequately allowed for climates
and other factors. For example, Tanimbar is described as having a
climate like Scotland or Sweden, and is still partially occupied by
goblins. On the other hand, I also needed to account for the effect of
magic on agriculture.

While I have put up my preliminary figures on the Website, I'm going to
be revising them. I think that I'll do a range of possible populations
rather than a single number, populations for each country at 30, 60, 90,
and 120 people per square mile, and then we can argue about which is
most nearly correct.

> To quote from an earlier posting of mine:
> 
> >references put population density from 2 per square mile (low 
> >production borderlands after Norman invasion) to 150 per square mile 
> >(developed French countryside). Based on these numbers a good
> density
> >for the Qaiyore Midsea region would be 30 per square mile or 750 per 
> >pixel, mainly concentrated in coastlands and river valleys.

30 per as an average for the region seems low, given length of
settlement, access to agricultural magic, general technological
development, etc. Still, I suppose if you include the v. sparsely
populated north coast of the MidSea, that would drop the average. When I
did my calculations, I left out all the Tribal areas, and the Free
Cities region. I may go back and count their pixels.

Andrew

> Jefferson (Exquaestio) http://www.picotech.net/~jeff_wilson63/rpg/
> ----------------------------------------------------------------
> To unsubscribe, send mail to celandra-off@phoenyx.net.



	
		
__________________________________
Do you Yahoo!?
Yahoo! Domains - Claim yours for only $14.70/year
http://smallbusiness.promotions.yahoo.com/offer 
----------------------------------------------------------------
To unsubscribe, send mail to celandra-off@phoenyx.net.


Confidentiality Statement and Disclaimer 
================================
This message is intended only for the use of the individual or entity to whom it is addressed and contains information that is privileged and confidential.  If you, the reader of this message, are not the intended recipient, you should not disseminate, distribute or copy this communication.  If you have received this communication in error, please notify us immediately by return email and delete the original message.  Thank you.


----------------------------------------------------------------
To unsubscribe, send mail to celandra-off@phoenyx.net.

Subject (required)




 
Refresh