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Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
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AndrewJanssen
Andrew Janssen

Mon

May 24
2004

04:24

[Cel] [World] Land Area, Population Density, Scope

--- Ibrahim  wrote:
> Andrew,
> 
> Some amazing work, considering how time consuming it must have been. 
> 
> 
> Kaeir though I suspect has a larger population, given its recent
> annexation of northern Tirmar, than 96K. ;)

Well, I was working off the 1428 map. I couldn't find a map showing the
parts of Tirmar and Taltheran that Kaeir took. The numbers for land
area and population given for Kaeir are only for the islands of
Celtehar and Celtelath.

Andrew

> Ibrahim
> 
>  
> 
> 
> -----Original Message-----
> From: bounces@phoenyx.net [mailto:bounces@phoenyx.net] On Behalf Of
> Andrew Janssen
> Sent: Monday, May 24, 2004 11:19 AM
> To: celandra@phoenyx.net
> Subject: Re: [Cel] [World] Land Area, Population Density, Scope
> 
> 
> --- RulingNations@aol.com wrote:
> > In a message dated 5/17/04 12:04:52 AM Mountain Daylight Time,
> > andrewdj54701@yahoo.com writes:
> 
> > In a message dated 5/19/04 1:05:04 AM Mountain Daylight Time,
> > andrewdj54701@yahoo.com writes:
> > 
> > >I used the 1428 .gif map of Qaiyore on the old site. It turns out,
> 
> > >conveniently, that one pixel equals a 5 mile by 5 mile square.
> Using 
> > >this fact, I was able to calculate land area for most of the
> > societies.
> > >I haven't done the Tana, yet, nor have the Videssians, the Free
> > Cities,
> > >or the various nomads been figured in.
> > 
> > What are you using as a population density?
> 
> I used different population densities for each country, although,
> after
> looking more closely at the old website, some numbers will need
> tweaking. I assigned a density of 80 per square mile to Cedonia,
> representing the aftereffects of invasion and civil war, and also
> allowing for the fact that while the Imperial River valley, Cedonian
> Tirmar, and the Gulf of Gomel coast regions are densely populated,
> Selaria has a much lower population density.
> 
> In the case of Mir, I calculated the Isle of Celamyr and
> Mirrish-occupied Tirmar separately. Mirrish Tirmar was assigned a
> density of 75 per square mile, as it was a major battleground in the
> Sinari War. The Isle of Celamyr was assigned a density of 120 per
> square
> mile, the maximum I used, to allow for the fact that the island has
> been
> continuously inhabited for millenia, is inhabited by powerful mages
> with
> (presumably) access to agricultural magic, and has never been
> invaded(at
> least, not in the last thousand years or so).
> 
> In general, I used population densities in a range from 50 to 120 per
> square mile, with a mean of 87.64. Taking only Midsea countries, the
> average is 92.50. These are probably high; as I said, my
> reexamination
> of the website suggested that I hadn't adequately allowed for
> climates
> and other factors. For example, Tanimbar is described as having a
> climate like Scotland or Sweden, and is still partially occupied by
> goblins. On the other hand, I also needed to account for the effect
> of
> magic on agriculture.
> 
> While I have put up my preliminary figures on the Website, I'm going
> to
> be revising them. I think that I'll do a range of possible
> populations
> rather than a single number, populations for each country at 30, 60,
> 90,
> and 120 people per square mile, and then we can argue about which is
> most nearly correct.
> 
> > To quote from an earlier posting of mine:
> > 
> > >references put population density from 2 per square mile (low 
> > >production borderlands after Norman invasion) to 150 per square
> mile 
> > >(developed French countryside). Based on these numbers a good
> > density
> > >for the Qaiyore Midsea region would be 30 per square mile or 750
> per 
> > >pixel, mainly concentrated in coastlands and river valleys.
> 
> 30 per as an average for the region seems low, given length of
> settlement, access to agricultural magic, general technological
> development, etc. Still, I suppose if you include the v. sparsely
> populated north coast of the MidSea, that would drop the average.
> When I
> did my calculations, I left out all the Tribal areas, and the Free
> Cities region. I may go back and count their pixels.
> 
> Andrew
> 
> > Jefferson (Exquaestio) http://www.picotech.net/~jeff_wilson63/rpg/
> > ----------------------------------------------------------------
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> 
> 
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