Home | Forum | Unread | Sign in | Sign in | Beta? | Planet | Wiki
The Phoenyx
your roleplaying community

games > celandra > main

Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
Subscribe | Unread | Recent | Group options | Topic options | Post
RulingNations
RulingNations

Sun

Jul 4
2004

15:09

[Cel] Demerhaze, Archetypes, and Other Musings

When I first wrote up the Litany of the Gods of Honor I commented that I
had no idea where Demerhaze came from, she just "seemed to fit." Well,
apparently my non-conscious mind has been working for some time on
complementary religions to the Ministry of Inquiry (of which Exquaestio
is a member), because I've since figured out how well my picture of
Demerhaze fits with the mythic structure of the Ministry.

In a world like Celandra, the deities exist regardless of the patterns
that mortals wish to put them in, whether those patterns be those of
logic or the unconscious. However, even if such a designation as "God of
Storms" has no real meaning to the god himself, that doesn't disallow a
religion or a god from making use of such a designation. For some gods
this may happen by accident, as a particular set of myths resonates with
a particular cultures, and another god's do not. More sophisticated
gods, however, will use this process deliberately.

On Celandra, Feroze has presented himself using a set of myths which are
suitable for the current world, but which are also suitable for a world
based on principles whose seeds or roots can currently be seen, but
which haven't attracted much notice. As so much of Celandra remains
undeveloped, I can't say what those myths are, but such was Feroze's
intention. As part of those myths he deliberately presented himself with
the archetype of the Guide. He holds the knowledge which will allow the
hero to avoid the dangers which might destroy him in his journey. His
knowledge will also help the hero the surmount the challenges which he
needs to face in order to achieve his destiny. In more technological
terms, Feroze provides a "map" which allows a worshiper to select a
destination appropriate to himself instead of being dragged along
according to the desires of others.

As a complement to the Ministry of Inquiry, the archetype I perceive for
Demerhaze is that of the Shadow Child. In this aspect she represents the
childish, primitive, and often animalistic urges which exist in all
worshipers. She is nature, the origin that all worshipers must grow
beyond to achieve their true destiny. She is the child that is left
behind when a worshipers grows to be an adult. She is the danger from
which the hero protects. She is the divine fool who drives the search
for wisdom. And yet, the priesthood of Demerhaze would understand very
well that "The price of liberty is eternal vigilance." For when growth
is done, danger met, wisdom acquired, the worshiper discovers that
Demerhaze is just as much where he is now as where he was when he
started.

I see Demerhaze most often as being depicted as a child or young woman
in primitive or historical garb. Her tools are primitive, but effective.
Often she may be depicted as having two or three faces: one serene and
childlike, one feral and mad, and one blank and ignorant. However, it is
important to note that however shadowed and dreadful Demerhaze may be,
her religion exists not to worship or extend those shadows, but rather
to aide a worshiper in dealing with them. Thus, when a worshiper comes
to Demerhaze seeking vengeance, it is the duty of her priests to
aid the supplicant in such a way that he grows "beyond" the vengeance,
becoming greater than he was, not lesser. (As an ideal taught to the
priesthood the image of Inigo Montoya from _The Princess Bride_ comes to
my mind. Though had he be guided by the Cult of Demerhaze he would have
been far more prepared when his vengeance was achieved.)

Granted divine authority is usually extremely idiosyncratic. One chosen
priest might be granted the ability to see the relations between
individuals and how she can affect them. Her student might become a
destroyer ferocious and strong when calling upon the authority of
Demerhaze.

We can, of course, see how this religion can be easily misconstrued.
Even for its adherents it becomes all to easy to confuse its worship of
means (childhood as a means to adulthood, ignorance as a means to
knowledge, and vengeance as a means to morality) as a worship of ends
(unending childhood, deliberate ignorance, and vengeance for vengeance's
sake). There is another issue, however, which makes the Cult of
Demerhaze even less popular in certain areas. To societies based upon
obedience and stability, the Cult of Demerhaze is a haven of rebels,
freethinkers, and radicals (or whatever epithets are most appropriate to
the culture in question). Such cultures often attempt to anathematize
the Cult, only to find that their efforts may have destroyed the cult,
but done nothing about the problems they thought the Cult originated.

Such, then, is the cult of Demerhaze. Its complementary aspects with
Feroze's worship should be obvious. Demerhaze is the origin or mystery
which leads the worshiper to seek out Feroze for the tools and
instructions needed to reach towards the final destination (not
currently identified with a particular god). Demerhaze and Feroze thus
join together (with the subsidiary organizations and deities) as members
of a single pantheon; allies in some ways, rivals in others, but not
differing in ultimate goals.

(Comments?)

Jefferson (Exquaestio)
http://www.picotech.net/~jeff_wilson63/rpg/
----------------------------------------------------------------
To unsubscribe, send mail to celandra-off@phoenyx.net.

Subject (required)




 
Refresh