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Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
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RulingNations
RulingNations

Sun

Jul 11
2004

05:43

[Cel] [World] Revised Populations/Scope List

In a message dated 5/23/04 11:31:52 PM Mountain Daylight Time, 
andrewdj54701@yahoo.com writes:

>  OK, here are some new numbers. Below, I've listed the societies for
>  which I've counted pixels. For each society, I list land area; total
>  population at average densities of 30, 60, 90 and 120 per square mile;
>  the society's Scope at densities of 30 and 120 per square mile; and,
>  where available, the Scope for the society listed on the old Website.
>  Population numbers are rounded off.

To help in choosing appropriate densities I thought I'd mention a few modern 
numbers.  These numbers are taken from the CIA Factbook at 
http://www.cia.gov/cia/publications/factbook/

(Densities are in population per square mile)

Japan @ 873
United Kingdom @ 638
France @ 286
Mexico @ 138
South Africa @ 91
United States @ 79
Brazil @ 56
New Zealand @ 38
Australia @ 7

A rough idea of appropriate population densities in the middle ages can be 
gained by dividing the above figures by 100, as the world population has 
increased by approximately that value over that time.

Now, I am not saying that Qaiyore is not underpopulated, but people should 
consider very carefully before adopting even a population density of 30 per 
square mile.

Jefferson (Exquaestio)
http://www.picotech.net/~jeff_wilson63/rpg/
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