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Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
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AndrewJanssen
Andrew Janssen

Sun

Jul 11
2004

06:08



Wikify

[Cel] Expansion (was: Results for 1443)

RulingNations@aol.com wrote:

>In a message dated 5/30/04 11:09:43 AM Mountain Daylight Time, 
>juha.vesanto@iki.fi writes:
>
>  
>
>>Secondly, I have to agree with Andrew. At least the spread of Islam is 
>>not a typical, but an extreme, example of the spread of a religion.
>>    
>>
>
>Then what would you consider typical? What historical religion, relevant
>to Exquaestio's situation, has had increased difficulty gaining converts
>simply due to their growth?
>
>  
>
I think that a part of the problem is that the existing rules for 
societal expansion are designed for nation-states, not religions or 
other NGOs. Nation-states do find it harder to grow as they grow; IIRC 
it's something like a logarithmic curve, starting out very quickly and 
then decelerating over time. With nations, one of the limits on growth 
is the speed of communication. As a society expands to occupy more and 
more area, the communications lag between the core and the fringe 
eventually  reaches a point where the society becomes so large it 
fractures; witness the Roman Empire. There are other factors, of course, 
but communication lag is important. That's why all the great empires of 
history, with the notable exception of Pharonic Egypt and Imperial 
Russia, have been great road builders: good roads allow the rulers to 
project their power and communicate quickly. Egypt didn't build many 
roads because they used the Nile; as for Russia, the Tsars and the 
Soviets kept most of their roads unpaved because from their point of 
view, roads were not so much tools for internal control as they were 
pathways for invaders.

Communication lag in our world has posed similar problems for religions: 
witness the factions and heresies of Christianity, and the change in 
Buddhism as one moves from India, to Nepal, to Tibet, to China, to 
Japan. However, at present, this communications lag should not be as 
much of a problem for Exquaestio, assuming they have a magical means of 
rapid communication. The reason why the current rules don't really work 
for describing Exquaestio's expansion is that they appear to assume that 
when a society grows in Scope, it's gaining members _and land_. 
Exquaestio is trying to gain members, but unless I've missed something, 
at the moment, you're almost exclusively working in the Free Cities, so 
you're not trying to grab land.

In other words, for a nation, it's not the gaining of population that 
makes expansion in Scope harder the bigger a society already is; it's 
the acquiring of the land and resources to support the increase in 
population that makes the difficulty. So, since Exquaestio's newly 
recruited members are, presumably, still citizens of whichever Free City 
they live in, Exquaestio doesn't need to worry about supporting those 
new members as a nation would have to worry.



>Local and ethnic religions like Judaism and Sikhism have no relevance to
>the existing circumstances. Religions based on personally following a
>particular religious leader are also irrelevant.
>
>  
>
This may be a stupid question, but why are they irrelevant, exactly?

>So, by dismissing Buddhism and Islam and not giving any further
>guidelines you are saying, "There's no such thing as a typical religion
>and you're going to have to read my mind."
>
>  
>
Well, I don't know what Juuso thinks, but I'd say "Yes, there is no such 
thing as a typical religion." As far as the first tier are concerned, in 
every case, unique circumstances propelled them on to the world stage. 
For many of them, their success depended on the right person being in 
the right place at the right time. You can't say that "Such-and-so is a 
neccessary requirement for a religion to become great," because the role 
of chance is too great and cannot be ignored. The great religions all 
have unique stories; only in the little religions can you make 
predictions and generalizations.

I may not be clear about this, but then, religion is a subject about 
which clarity is difficult.

>>RulingNations@aol.com wrote:
>>    
>>
>>>>If Exquaestio wants to increase their numbers, the best way would be, I
>>>>think, to target the power players in the Free Cities, and work from
>>>>the top down, rather than the bottom up.
>>>>        
>>>>
>>>And how are they to do that without an existing power base?  
>>>      
>>>
>> 
>>Use your fudge points. The game system tries to emulate the typical way 
>>historical events go, and depends on extreme dice rolls for the events
>>that really break historical continuity from the expected pattern.
>>Unfortunately for the players, the high rolls (+4...) are very rare. For 
>>this reason exactly, double/triple/.. actions and the fudge points allow 
>>the players to tweak the chances to their favor in crucial actions.
>>    
>>
>
>Let me get this straight. You think that I should use Fudge Points to
>raise an Epic (-4) task? I apologize for the rudeness, but it would be
>stupid to waste Fudge Points that way.
>
>  
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That's what Fudge points are there for. If you have an action, that by 
rights should fail, you use your Fudge Points to make it succeed. 
Sometimes, the Universe blinks, and the longshot comes up.

As far as wasting them goes, you can always earn more. The real waste is 
earning them, but not using them. Personally, I think it might not be a 
bad idea to either put a cap on the maximum number of Fudge Points a 
player can have in their pool, or, alternatively, a "use it or lose it" 
rule whereby if you sit on your Fudge Points too long, they "leak" 
out--the window of opportunity slipping away.

>>You have 9 FP:s. By making a double action (+1), and using 8 FP:s (for
>>a roll of ++++, and possibility for an open-ended result), you can
>>ensure a net result of at least +5 minus the difficulty. Spend that
>>on an action to target the upper levels of the society, and you have
>>the power base.
>>    
>>
>
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>>It would not hurt if you had something to offer for the
>>rulers also (Protestant Christianity gained large support among the
>>ruling class as soon as they realized that it gave them an excuse to rip
>>off the monasteries).
>>    
>>
>
>I have stated and restated what Exquaestio offers. Since those
>statements were ignored I have had no choice except to use actions to
>state what those offers are. Since by decreasing the rate of growth you
>have given me fewer actions those definitions come extremely slowly.
>
>  
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Again, you probably mentioned this before, but what does Exquaestio 
offer converts? I only ask because there was a period a few months ago 
when Yahoo! was dumping about half the messages from the list into my 
Bulk E-mail folder, and I might have missed that particular posting.

Andrew Janssen

>Jefferson (Exquaestio)
>http://www.picotech.net/~jeff_wilson63/rpg/
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