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Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
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AndrewJanssen
Andrew Janssen

Sun

Jul 11
2004

21:31



Wikify

[Cel] Expansion (was: Results for 1443)

RulingNations@aol.com wrote:

>In a message dated 7/11/04 12:09:07 AM Mountain Daylight Time, 
>andrewdj54701@yahoo.com writes:
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>>RulingNations@aol.com wrote:
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>>


>>>So, by dismissing Buddhism and Islam and not giving any further
>>>guidelines you are saying, "There's no such thing as a typical religion
>>>and you're going to have to read my mind."
>>>      
>>>
>>Well, I don't know what Juuso thinks, but I'd say "Yes, there is no such 
>>thing as a typical religion." As far as the first tier are concerned, in 
>>every case, unique circumstances propelled them on to the world stage. 
>>For many of them, their success depended on the right person being in 
>>the right place at the right time. You can't say that "Such-and-so is a 
>>necessary requirement for a religion to become great," because the role 
>>of chance is too great and cannot be ignored. The great religions all 
>>have unique stories; only in the little religions can you make 
>>predictions and generalizations.
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>
>I disagree. For one, all the great religions had no difficulty making
>converts in their early days. The specifics were unique in each case,
>but they can be boiled down to fulfilling a need which wasn't being met.
>So basically, if a new religion doesn't start out fast its not going to
>go anywhere.
>
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I see your point.

>>I may not be clear about this, but then, religion is a subject about 
>>which clarity is difficult.
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>[snip]
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>>As far as wasting them [Fudge Points] goes, you can always earn more.
>>    
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>Not easily. I was waiting for my Fudge Points to go from seven to eight
>since December.
>
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>>The real waste is earning them, but not using them. Personally, I think
>>it might not be a bad idea to either put a cap on the maximum number of
>>Fudge Points a player can have in their pool, or, alternatively, a "use
>>it or lose it" rule whereby if you sit on your Fudge Points too long,
>>they "leak" out--the window of opportunity slipping away.
>>    
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>
>If either of these proposals are adopted I will be quitting the game.
>First, how Fudge Points are gained has nothing to do with when they
>might be used. Second, it biases the game toward people who are good
>earning points, regardless of whether they are good at spending them.
>Personally, most of the uses of Fudge Points I have seen are wasteful.
>
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So what, then, would in your mind be a non-wasteful use of Fudge Points?

>[snip]
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>>>I have stated and restated what Exquaestio offers. Since those
>>>statements were ignored I have had no choice except to use actions to
>>>state what those offers are. Since by decreasing the rate of growth you
>>>have given me fewer actions those definitions come extremely slowly.
>>>      
>>>
>>Again, you probably mentioned this before, but what does Exquaestio 
>>offer converts? I only ask because there was a period a few months ago 
>>when Yahoo! was dumping about half the messages from the list into my 
>>Bulk E-mail folder, and I might have missed that particular posting.
>>    
>>
>
>Other than political power in the local government, nothing has been
>mentioned which other religions offer that isn't offered by Exquaestio.
>More specifically Exquaestio offers:
>
>1) Education:
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>2) Community: 
>


>3) Protection: Any person or community can call upon the rohain for
>protection from the supernatural. If needed, a community can even
>_create_ rohain, although such will still have to be trained. Clergy
>will even interfere with the local government on occasion.
>
>  
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That last has a potential to create conflict.

>4) Magic: Though weak, magic is relatively common within Exquaestio.
>Members are not mere onlookers in the face of magic, they are encouraged
>to participate, and know that some effects can only be produced with
>their aide. The membership also knows that Exquaestio's magical
>abilities are expanding.
>
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Hmm. I see interesting times, possibly. Exquaestio's common use of magic 
will almost certainly bring it into eventual conflict with the Millat 
Shanar faith currently favored by Kaeir and the Shanari tribes, a faith 
that is deeply opposed to the use of any kind of magic for any purpose.

Andrew Janssen

>Jefferson (Exquaestio)
>http://www.picotech.net/~jeff_wilson63/rpg/
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