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Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
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RulingNations
RulingNations

Mon

Jul 12
2004

01:20

[Cel] Expansion (was: Results for 1443)

In a message dated 7/11/04 3:32:27 PM Mountain Daylight Time, 
andrewdj54701@yahoo.com writes:

>So what, then, would in your mind be a non-wasteful use of Fudge Points?

Last turn I used 8 Fudge Points to be sure of getting a permanent effect.

Using four Fudge points on a -1 is useful.  Using two points on a -1 is 
wasteful.

[snip]

>Hmm. I see interesting times, possibly. Exquaestio's common use of magic 
>will almost certainly bring it into eventual conflict with the Millat 
>Shanar faith currently favored by Kaeir and the Shanari tribes, a faith 
>that is deeply opposed to the use of any kind of magic for any purpose.

Yes. Overt conflict is still decades away (at least), but I see ripples 
affecting both faiths right now.  Also, much of Exquaestio's reaction is going to 
be affected by events in Videssia.

Jefferson
http://www.picotech.net/~jeff_wilson63/rpg/
]
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