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Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
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JeffersonWilson
Jefferson

Mon

Aug 9
2004

00:35

[Cel] Exquaestio Results for 1446

Juha Vesanto wrote:

> ---+++ Action 1: Rally
>
> *Resolution:* Diff = Normal (0) + Dice (-1) + Extras (0) = -1 Failure
>
> *Dice:* Performance 0, Popularity -1, Religious Reaction -1,
>    Future Recognition +1
>
> *Results:* The event gathers a crowd, but the overall reaction
> in Mir is not very positive at all - it is a matter of national
> pride that only magic by Miracradasa is really any good.

While Exquaestio does establish some name recognition, they decide that
future rallies in other lands would be a poor use of resources.

> ---+++ Action 2: Academic Chair
>
> *Resolution:* Diff = Easy (+1) + Dice (+1) + Extras (0) = +2 Success
>
> *Dice:* Chairholder +1, Stipend 0, Term -1, Duties +1
>
> *Results:* A temporary position for investigating and evaluating
> the Exquaestio magic is funded.

Suggest:

*Results:* While the arguments are long and fierce, in the end
Exquaestio gets everything they wanted. Two chairs are established, one
in espiri magic and one in rohain magic, with the holders to be
appointed by Exquaestio's administration (specifically the Primate).
While the monies given to the chairs are limited, they are still enough
to support a small staff, and permit the chairholders to be full time
researchers, with no additional duties required by the college. (They
also collect a very small stipend from Exquaestio.) HOWEVER, the chairs
are strictly temporary . . .

(Jason, how would the college handle the temporary business? Would it be
a specific number of years (six?)? Would the chairs have to produce
results every year or two or go on probration and then be removed if
they still don't produce results? Is their success because of a
particular college official and if that official loses power they're
out? Something else?)

[No changes action 3: Junder Independence]

> ---+++ Action 4: Contact Religious Reformers
>
> *Resolution:* Diff = Normal (0) + Dice (0) + Extras (0) = 0 Mixed results
>
> *Dice:* Need for reform +1, Willingness to look outside religion +1,
>    Fear of Existing power structure -1, Attitude toward Exquaestio -1
>
> *Results:* Relations opened with base Fair (0).
>
> *Interpretation:*

Reformers do exist within the Church of the Lord of the Sea, and many
who aren't active reformers think that reforms are needed. It's also
generally accepted that reform is not going to arise from within the
church. Indeed, the powers within the church are doing all they can to
stifle reform. While the reformers are willing to talk with Exquaestio,
they see Exquaestio as a poor and marginal religion that can't do
anything to help their situation.

> ---+++ Action 5: The Pantheon (1 of 6)
>
> *Resolution:* Diff = Normal (0) + Dice (0) + Extras (-1) = -1 Failure
>
> *Dice:* Communication & Trade Routes -1, Local Attitudes 0,
>    Available Resources 0, Foreign Interest +1
>
> *Results:* The site seems suitable for a settlement, but for
> the Pantheon, it is rather remote.

Discussion continues.

Jefferson (Exquaestio)
http://www.picotech.net/~jeff_wilson63/rpg/




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