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Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
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AndrewJanssen
Andrew Janssen

Fri

Sep 24
2004

03:42

[Cel] [World] Massive post on Cedonian Religion

Jefferson Wilson wrote:

>Andrew Janssen wrote:
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>>The stuff below represents my most current thinking about what the 
>>Cedonian Church's theology is like. A caveat at the beginning: this is 
>>how Cedonians see their religious world.  The relationships that they 
>>see may or may not exist, and if they do exist, may not be quite like 
>>the way the Cedonians interpret them.
>>    
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>
>Very interesting.  It sounds like the Cedonians are a highly pragmatic and 
>organized people, and over time they've developed a pantheon which reflects 
>that.  I'd think that in areas that are less organized and more mystical 
>(Parglug in particular) they consider Cedonia's neat lines of descent and 
>cubicles of authority silly.  "Life is not arranged that neatly," they might say.
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"Pragmatic and organized" is exactly the right word to describe the 
Cedonians. Their cultural pragmatism was what allowed them to rule such 
a large empire for long: a ruthless pursuit of efficiency. On the one 
hand, Cedonians generally do not fall in to the trap of, "But that's the 
way we've always done 'X'," if a more efficient way of doing 'X' becomes 
available. On the other hand, the cultural tendency to take the action 
that is most immediately workable, rather than the best possible action, 
sometimes leads to unfortunate future consequences.

Andrew

>Jefferson
>http://www.picotech.net/~jeff_wilson63/rpg/
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