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Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
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JeffersonWilson
Jefferson

Fri

Sep 24
2004

17:12

[Cel] [World] Massive post on Cedonian Religion

Andrew Janssen wrote:

> "Pragmatic and organized" is exactly the right word to describe the 
> Cedonians. Their cultural pragmatism was what allowed them to rule such 
> a large empire for long: a ruthless pursuit of efficiency. On the one 
> hand, Cedonians generally do not fall in to the trap of, "But that's the 
> way we've always done 'X'," if a more efficient way of doing 'X' becomes 
> available. On the other hand, the cultural tendency to take the action 
> that is most immediately workable, rather than the best possible action, 
> sometimes leads to unfortunate future consequences.

It makes an interesting contrast with the mystical and individualistic culture 
around Exquaestio.  This has its problems as well, but pragmatic organization 
wouldn't have allowed them to develop their magic (for example) as far as they 
currently have.  (And, indeed, trying to get the Rohain to develop their 
powers along structured lines would be completely hopeless.)

Interesting.  If I forget, remind me of this when Exquaestio expands into 
Cedonia.  It looks like they should have some special problems when that happens.

Jefferson (Exquaestio)
http://www.picotech.net/~jeff_wilson63/rpg/Exq_Main.html
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