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Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
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AndrewJanssen
Andrew Janssen

Sun

Sep 26
2004

21:38



Wikify

[Cel] [World] Massive post on Cedonian Religion

Jefferson Wilson wrote:

>That explains a great deal.  Now, Exquaestio honors its mystics.  Espiri are 
>recognized by their magic, but separated from the more pragmatic military and 
>religious divisions of the church.  The church operates through a balance of 
>powers instead of a strict hierarchy.  Exquaestio functions organically, like 
>a tree, and would drive many Cedonian used to constructed functions (like a 
>building) nuts.
>
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You're probably right. Cedonians generally prefer a black-and-white 
world to shades-of-grey. Not that they can't deal with ambiguity, but 
they aren't comfortable with it. They would rather impose their will on 
the world than "go with the flow," and very few Cedonians have the 
mental makeup necessary to understand the concept of "wu-wei," action by 
non-action. The notion that it is sometimes possible to accomplish more 
through inaction than by action is one that runs deeply counter to 
Cedonian cultural mores.

>Hmmm, this organic perspective might explain Exquaestio's popularity with the 
>farming class.
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I suspect that when Exquaestio starts expanding into Cedonia, they will 
have to really work to get converts, and most converts will probably 
come from those on the margins of Cedonian society, like the Kasovian 
ethnic minority. The Kasovian mindset is a lot less rigid than the 
Cedonian, and much more accepting of the mystical, largely due to their 
worship of Demerhaze.

Andrew Janssen

>Jefferson
>http://www.picotech.net/~jeff_wilson63/rpg/
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