
Sorry this is so late (although I notice that I'm still the first one to get actions out). I'm still working on the results for 1447, but now know enough to go ahead with 1448. Formatted version of these actions can be found at http://www.picotech.net/~jeff_wilson63/rpg/Exq_1448.html Events: Converts join the order, increasing population by 20%. Action 1: Aid to Coremenaera Weight: Single Description: The bakery and warehouse that became a Great Temple last year were burned to the ground as part of this year's fires. The Primate solicits contributions to build a proper temple upon the sanctified ground and aid the folk of Coremenaera. Difficulty: -1 (Hard) Factors: General Resources (-2), Magical Resources (+2), Scope Small (-), Relations with Coremenaera (0) Fudge-Points: 0 Results: Goods, Labor, Magic, Temple. Failure indicates that aid is not significant. Extra successes apply against Consent of the Church of the Sea in Coremenaera. Action 2: Cult of Demerhaze Weight: Single (Secret) Description: The Cult of Demhaze secretly contacts Exquaestio and the two religions open relations. Difficulty: +2 (Routine) Factors: Base Relations (+2), Divine Favor (+), Complementary Beliefs (+), Secrecy (-), General Opinion of Demerhaze (-) Fudge-Points: 0 Results: Secrecy, Predjudice, Information, Organization. Half Result equals base relations between Exquaestio and Cult of Demerhaze. Action 3: Better relations with Parglug Church Weight: Single Description: Exquaestio attempts to improve it's relations with Parglug's church by sharing information about its magic and publicizing areas of similar belief. Difficulty: +1 (Easy) Factors: Relations with Parglug church (0), Craft of Magic (+2), Last Year's Summoning (+), Similar Beliefs (0), Antagonism to Laressian Church (0). Fudge-Points: 0 Results: Magic, Similar Beliefs, Expansion, Willingness to change Action 4: Organize Independent Junder Weight: Single Description: Exquaestio spends a great of time organizing the various powers within Junder and reconciling differences. They attempt to build a treaty which will be accepted by almost all of Junder. Difficulty: +1 Easy Factors: Mood for Independence (+), Economic Increase with Unity (+), Decreased Power of Local Lords (-), Existing Free Cities control (0) Fudge-Points: 0 Results: Lords, Burghers, Freeholders, Free Cities Action 5: The Pantheon (1 of 6) Weight: Extra Description: (Creating the pantheon breaks down into six elements: Site Selection, Site Survey, Planning Construction, Obtaining Funds, Gathering and Purchasing Materials, and the Construction itself.) Difficulty: Hard (-1) (-1 Extra) Factors: Resources (-2), Crafts (+1), Knowledge of other religions (+), Religious Tolerance (+), Scholastics (0), Significant Prior Failures (-). Fudge-Points: 0 Results: Communication & Trade Routes, Local Attitudes, Available Resources, Foreign Interest Jefferson (Exquaestio) http://www.picotech.net/~jeff_wilson63/rpg/ ---------------------------------------------------------------- To unsubscribe, send mail to celandra-off@phoenyx.net.