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Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
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JeffersonWilson
Jefferson

Wed

Oct 6
2004

01:36

[Cel] [Action] Exquestio 1448

Sorry this is so late (although I notice that I'm still the first one to get 
actions out).  I'm still working on the results for 1447, but now know enough 
to go ahead with 1448.  Formatted version of these actions can be found at 
http://www.picotech.net/~jeff_wilson63/rpg/Exq_1448.html

Events:

Converts join the order, increasing population by 20%.

Action 1: Aid to Coremenaera
Weight:		Single
Description:	The bakery and warehouse that became a Great Temple last year 
were burned to the ground as part of this year's fires. The Primate solicits 
contributions to build a proper temple upon the sanctified ground and aid the 
folk of Coremenaera.
Difficulty:	-1 (Hard)
Factors:	General Resources (-2), Magical Resources (+2), Scope Small (-), 
Relations with Coremenaera (0)
Fudge-Points:	0
Results:	Goods, Labor, Magic, Temple. Failure indicates that aid is not 
significant. Extra successes apply against Consent of the Church of the Sea in 
Coremenaera.

Action 2: Cult of Demerhaze
Weight:		Single (Secret)
Description:	The Cult of Demhaze secretly contacts Exquaestio and the two 
religions open relations.
Difficulty:	+2 (Routine)
Factors:	Base Relations (+2), Divine Favor (+), Complementary Beliefs (+), 
Secrecy (-), General Opinion of Demerhaze (-)
Fudge-Points:	0
Results:	Secrecy, Predjudice, Information, Organization. Half Result equals 
base relations between Exquaestio and Cult of Demerhaze.

Action 3: Better relations with Parglug Church
Weight:	Single
Description:	Exquaestio attempts to improve it's relations with Parglug's 
church by sharing information about its magic and publicizing areas of similar 
belief.
Difficulty:	+1 (Easy)
Factors:	Relations with Parglug church (0), Craft of Magic (+2), Last Year's 
Summoning (+), Similar Beliefs (0), Antagonism to Laressian Church (0).
Fudge-Points:	0
Results:	Magic, Similar Beliefs, Expansion, Willingness to change

Action 4: Organize Independent Junder
Weight:	Single
Description:	Exquaestio spends a great of time organizing the various powers 
within Junder and reconciling differences. They attempt to build a treaty 
which will be accepted by almost all of Junder.
Difficulty:	+1 Easy
Factors:	Mood for Independence (+), Economic Increase with Unity (+), 
Decreased Power of Local Lords (-), Existing Free Cities control (0)
Fudge-Points:	0
Results:	Lords, Burghers, Freeholders, Free Cities

Action 5: The Pantheon (1 of 6)
Weight:	Extra
Description:	(Creating the pantheon breaks down into six elements: Site 
Selection, Site Survey, Planning Construction, Obtaining Funds, Gathering and 
Purchasing Materials, and the Construction itself.)
Difficulty:	Hard (-1) (-1 Extra)
Factors:	Resources (-2), Crafts (+1), Knowledge of other religions (+), 
Religious Tolerance (+), Scholastics (0), Significant Prior Failures (-).
Fudge-Points:	0
Results:	Communication & Trade Routes, Local Attitudes, Available Resources, 
Foreign Interest

Jefferson (Exquaestio)
http://www.picotech.net/~jeff_wilson63/rpg/
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