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Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
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JeffersonWilson
Jefferson

Fri

Oct 15
2004

06:40

[Cel] Expansion

Juha Vesanto wrote:
> Jefferson wrote:
> 
>>We also need to decide what happens when the growth action gives a
>>negative result. Obviously the negative can't be spread across several
>>years. I would say that Base Growth should be applied repeatedly for
>>each negative instead of all at once. Thus, a group of 1,000 gets a -3
>>to a growth action. They don't lose 120% membership, they only lose
>>(.6*.6*.6 = 0.216) 78.4% of their members, bringing them down to 216
> 
> That is sensible. Hmmm... I wonder if that would actually be a
> better way to handle the positive side, too.
> 
>   1 The society makes an expansion action (conversion), which
>     is resolved as
> 
>       result = Roll + Expansion mod + Conversion mod - Suppression
> 
>   2 Based on the initial size of the society, the base growth
>     percentage is derived.
> 
>   3 Growth%   = (1+base)^result   (if result > 0)
>     Decrease% = (1-base)^|result| (if result < 0)
> 
>     If desired, the growth can be extended over at most 'result'
>     years (making for more manageable growth).
> 
> Note that done like this, there would really be no difference
> in the final increase in population. Opinions?

That works for me.

>>If these recommendations are adopted, all that's left is for you to
>>assign the growth that Exquaestio has left after 10% growth in 1446.
> 
> The result for year 1445 action was +6. I'm not sure what your
> population was then. Anyway, it was between 2000-20000, so the
> base growth would be 20%. Using the rules above, the final population
> from the action would be (1+20%)^6 = 300% (a 200% increase). You have 
> specified a growth of 10% from the 2 last years, so you'd have 180%
> still left. Or did you make the 100% growth immediately in 1445,
> as specified in the action results. In that case, you'd have 80% left.

I've been tracking overall population by area since 1444.  (FYI with 20% 
growth in 1448 Exquaestio has its greatest numbers in Cormenaera territory 
{2,594) and the greatest inflence in Junder (1.61% of population).  Total 
numbers at end of year:

1444: 3,328
1445: 6,655 (100% growth)
1446: 7,321 (10% growth)
1447: 8,053 (10% growth)

So it looks like 80% growth left at the end of 1447, or 20% for 1448 to 1451.

Jefferson
http://www.picotech.net/~jeff_wilson63/rpg/
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