Hi
In this message are results for actions in 1448
(they are on the web page, too):
---+ Actions for Exquaestio
---+++ Action 1: Aid to Coremenaera
*Resolution:* Diff = Hard (-1) + Dice (+++0) + Extras () = +2 Success
*Dice:*
* Goods: +1
* Labor: 0
* Magic: +1
* Temple: +1
---+++ Action 2: Cult of Demerhaze
*Resolution:* Diff = Routine (+2) + Dice (--+0) + Extras () = +1 Success
*Dice:*
* Secrecy: -1
* Predjudice: +1
* Information: -1
* Organization: 0
---+++ Action 3: Better relations with Parglug Church
*Resolution:* Diff = Easy (+1) + Dice (--0+) + Extras () = 0 Mixed results
*Dice:*
* Magic: +1
* Similar Beliefs: 0
* Expansion: -1
* Willingness to change: -1
---+++ Action 4: Organize Independent Junder
*Resolution:* Diff = Hard (-1) + Dice (---0) + Extras () = -4 Severe failure
*Dice:*
* Lords: -1
* Burghers: -1
* Freeholders: -1
* Free Cities: 0
*Results:* The message is very clear: "who are you to
come telling us what to do?".
---+++ Action 5: The Pantheon (1 of 6)
*Resolution:* Diff = Hard (-1) + Dice (0+++) + Extras (-1) = +1 Success
*Dice:*
* Communication & Trade Routes: 0
* Local Attitudes: +1
* Available Resources: +1
* Foreign Interest: +1
*Results:* Normal: (+1, x, x, x, x, x)
*Interpretation:* Finally, a suitable place is located.
(Say, near Coremenaera, or Anaduan??, you decide)
---+ Actions for Kaeirean Republic
---+++ Action 1-2: Basiluddin's cooperation with Saltrim Conclave
*Resolution:* Diff = Normal (0) + Dice (+-00) + Extras (double: +1) = +1
Success
*Dice:*
* Basiluddin's leadership: +1 (1 fp)
* Saltrim willingness: -1
* Effect on the Taltherani civil war: 0
* Troops: 0
*Results:* Ignoring the protests of the Saltrim Conclave
leaders, Basiluddin takes half of his troops to secure the
lands south of Saltrim.
---+++ Action 2: Millat Shanari
*Resolution:* Diff = Normal (0) + Dice (00+-) + Extras () = 0 Mixed results
*Dice:*
* Effect of high-profile supporters: 0 (1 fp)
* Port Kaeir: 0
* New Tirmaeir: +1
* Crownsbane Keep: -1
*Results:* (0,0) Mixed results
---+++ Action 4: Panchayyah Trade
*Resolution:* Diff = Normal (0) + Dice (++0+) + Extras () = +3 Great success
*Dice:*
* Has the Ban Horroth reaction changed: +1
* Do the Ban Horroth want to trade: +1
* Can the Kaeirean trade mission get the Ban Horroth interested in the
Kaeirean products, and thereby create a new demand for them: 0
* Luck: +1 (2 fp)
*Results:* (+1,+3,+3,x)
---+ Actions for Mir
---+++ Action 1-2: The Gateway
*Resolution:* Diff = Hard (-1) + Dice (+0--) + Extras (double: +1) = -1
Failure
*Dice:*
* Guardian: +1
* Gateway: 0
* Dragons: -1
* Luck: -1
*Results:* results so far (Hard: x,x)
*Interpretation:* This much is certain: the Guardian is not a separate
entity. It is inherently linked to the newborn world, and thus has
massive amounts of power backing it up. There is no way around it.
---+++ Action 3: The Vraa'al
*Resolution:* Diff = Easy (+1) + Dice (----) + Extras () = -3 Severe
failure
*Dice:*
* Vraa'al / Mir archives: -1
* Burcancy: -1
* Vraa'al society: -1
* Luck: -1
* Extended roll: +-0+
*Results:* (Easy: 0,x)
---+++ Action 4: Warmages
*Resolution:* Diff = Hard (-1) + Dice (+-+0) + Extras () = 0 Mixed results
*Dice:*
* Quantity: +1
* Quality: -1
* Accidents: +1
* Luck: 0
*Results:* (Hard: +2,+1,0,x,x,x)
---+ Actions for Cedonia
---+++ Action 1-2: Rebuild the Legions
*Resolution:* Diff = Normal (0) + Dice (--0+) + Extras (double: +1) = 0
Mixed results
*Dice:*
* Popular Support: -1
* Reorganization: -1
* Recruitment: 0
* Chance: +1
*Results:* (Normal: +2,+2,0,x)
---+++ Action 3-4: Build Spy Network
*Resolution:* Diff = Hard (-1) + Dice (0+-+) + Extras (double: +1) = +1
Success
*Dice:*
* Insert Agents: 0
* Develop codes & ciphers: +1
* "Special Projects": -1
* Hire Analysts: +1
*Results:* (Hard: +2,+1,x,x,x,x)
juuso
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