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Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
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JuhaVesanto
juuso

Fri

Oct 22
2004

21:39

[Cel] Results for 1448

Hi

In this message are results for actions in 1448
(they are on the web page, too):

---+ Actions for Exquaestio

---+++ Action 1: Aid to Coremenaera

*Resolution:* Diff = Hard (-1) + Dice (+++0) + Extras () = +2 Success
*Dice:*
    * Goods: +1
    * Labor: 0
    * Magic: +1
    * Temple: +1

---+++ Action 2: Cult of Demerhaze

*Resolution:* Diff = Routine (+2) + Dice (--+0) + Extras () = +1 Success
*Dice:*
    * Secrecy: -1
    * Predjudice: +1
    * Information: -1
    * Organization: 0

---+++ Action 3: Better relations with Parglug Church

*Resolution:* Diff = Easy (+1) + Dice (--0+) + Extras () = 0 Mixed results
*Dice:*
    * Magic: +1
    * Similar Beliefs: 0
    * Expansion: -1
    * Willingness to change: -1

---+++ Action 4: Organize Independent Junder

*Resolution:* Diff = Hard (-1) + Dice (---0) + Extras () = -4 Severe failure
*Dice:*
    * Lords: -1
    * Burghers: -1
    * Freeholders: -1
    * Free Cities: 0
*Results:* The message is very clear: "who are you to
come telling us what to do?".

---+++ Action 5: The Pantheon (1 of 6)

*Resolution:* Diff = Hard (-1) + Dice (0+++) + Extras (-1) = +1 Success
*Dice:*
    * Communication & Trade Routes: 0
    * Local Attitudes: +1
    * Available Resources: +1
    * Foreign Interest: +1
*Results:* Normal: (+1, x, x, x, x, x)
*Interpretation:* Finally, a suitable place is located.
(Say, near Coremenaera, or Anaduan??, you decide)

---+ Actions for Kaeirean Republic

---+++ Action 1-2: Basiluddin's cooperation with Saltrim Conclave

*Resolution:* Diff = Normal (0) + Dice (+-00) + Extras (double: +1) = +1 
Success
*Dice:*
    * Basiluddin's leadership: +1 (1 fp)
    * Saltrim willingness: -1
    * Effect on the Taltherani civil war: 0
    * Troops: 0
*Results:* Ignoring the protests of the Saltrim Conclave
leaders, Basiluddin takes half of his troops to secure the
lands south of Saltrim.

---+++ Action 2: Millat Shanari

*Resolution:* Diff = Normal (0) + Dice (00+-) + Extras () = 0 Mixed results
*Dice:*
    * Effect of high-profile supporters: 0 (1 fp)
    * Port Kaeir: 0
    * New Tirmaeir: +1
    * Crownsbane Keep: -1
*Results:* (0,0) Mixed results

---+++ Action 4: Panchayyah Trade

*Resolution:* Diff = Normal (0) + Dice (++0+) + Extras () = +3 Great success
*Dice:*
    * Has the Ban Horroth reaction changed: +1
    * Do the Ban Horroth want to trade: +1
    * Can the Kaeirean trade mission get the Ban Horroth interested in the
      Kaeirean products, and thereby create a new demand for them: 0
    * Luck: +1 (2 fp)
*Results:*  (+1,+3,+3,x)

---+ Actions for Mir

---+++ Action 1-2: The Gateway

*Resolution:* Diff = Hard (-1) + Dice (+0--) + Extras (double: +1) = -1 
Failure
*Dice:*
    * Guardian: +1
    * Gateway: 0
    * Dragons: -1
    * Luck: -1
*Results:* results so far (Hard: x,x)
*Interpretation:* This much is certain: the Guardian is not a separate
entity. It is inherently linked to the newborn world, and thus has 
massive amounts of power backing it up. There is no way around it.

---+++ Action 3: The Vraa'al

*Resolution:* Diff =  Easy (+1) + Dice (----) + Extras () = -3 Severe 
failure
*Dice:*
    * Vraa'al / Mir archives: -1
    * Burcancy: -1
    * Vraa'al society: -1
    * Luck: -1
    * Extended roll: +-0+
*Results:* (Easy: 0,x)

---+++ Action 4: Warmages

*Resolution:* Diff =  Hard (-1) + Dice (+-+0) + Extras () = 0 Mixed results
*Dice:*
     * Quantity: +1
     * Quality: -1
     * Accidents: +1
     * Luck: 0
*Results:* (Hard: +2,+1,0,x,x,x)

---+ Actions for Cedonia

---+++ Action 1-2: Rebuild the Legions

*Resolution:* Diff = Normal (0) + Dice (--0+) + Extras (double: +1) = 0 
Mixed results
*Dice:*
     * Popular Support: -1
     * Reorganization: -1
     * Recruitment: 0
     * Chance: +1
*Results:* (Normal: +2,+2,0,x)

---+++ Action 3-4: Build Spy Network

*Resolution:* Diff = Hard (-1) + Dice (0+-+) + Extras (double: +1) = +1 
Success
*Dice:*
     * Insert Agents: 0
     * Develop codes & ciphers: +1
     * "Special Projects": -1
     * Hire Analysts: +1
*Results:* (Hard: +2,+1,x,x,x,x)


juuso
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