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Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
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AndrewJanssen
Andrew Janssen

Mon

Nov 1
2004

09:10

[Cel] [Actions] Cedonia, 1449

[For once, I'll get my actions in early, by gum!]

"ORDER! ORDER! By all the gods, this Council will come to order, or I 
will have the Sergeant-at-Arms clear the chamber!" Dr. Vellin smashed 
his gavel on the sounding block repeatedly until the assembled Regency 
Council grudgingly settled down.

The First Councillor surveyed the crowded Council Chamber with something 
close to dismay.  The Regency Council met in a building that was once 
part of the Imperial Palace complex, but the building hadn't really been 
designed for the purpose.  There was an old indoor theater that had been 
taken over as a meeting hall, but it could only seat either the 
Commoners' or the Nobles' Circle, but not both.  When the full Council 
needed to meet, all 441 of them, they had to do so in the old Imperial 
Ballroom, which wasn't really a proper meeting space at all.

Worse, the Duke of Caladyn, as Lord President of the Council, should 
have been chairing the joint session, but the Duke was suffering from an 
attack of gout, and was unable to leave his townhouse. That left Dr. 
Vellin stuck with the task of chairing the meeting.

What had triggered the uproar among the Councillors was the double blow 
of Foreign Councillor Theran Rinn's announcement of the Royal Family of 
Burcancy's deaths at the hands of the Vraa'al, followed by the report 
from Councillor for Special Projects Raden Ghere that Torphani refugees 
were crossing the Wall after being displaced by Ice Demons.

The Ice Demons were the Cedonians' bogeyman--all the men in the chamber 
had grown up with their mothers or nurses telling them, "Be good, or the 
Ice Demons will come and take you away!"--and the stories from the last 
invasion were even more frightening than the nursery tales.  In just 
about any nation along the southern MidSea coast, grown men could become 
panicked by the merest rumor of the Ice Demons' return.

Finally the chamber grew quiet, and Dr. Vellin spoke: "That's more like 
it, my Lords and Councillors! We are grown men here, not small children 
clinging to our mother's skirts! Just because the Ice Demons may be 
returning, we should not lose our wits."

"Furthermore, I want to reiterate what Councillor Ghere was trying to 
say when you all started acting like headless chickens: There are no Ice 
Demons on this side of the Torphani Wall. All the refugees who have fled 
in Burcancy report that the Torphani Empire has managed to hold the 
Demons to within 200 miles of Tavar Pass. That's over 2,000 miles from 
here, well on the other side of the Wall. Unlike the last invasion, we 
have plenty of time to prepare."

"And, on the subject of preparation," Dr. Vellin continued, "The recent 
tragedy that befell the King of Burcancy may in so respects be to our 
advantage. If you would all please open the packets the Council 
Secretary is handing out, and turn to Council Bill 1449-001, we can 
begin . . ."
* * * * *
Action 1: Emergency Redeployment
Weight: Single
Description:
With the assassinations of Villard of Burcancy and his family, the 
situation in Vizinia takes on a new urgency. Villard's only surviving 
family are all on Celamyr; the son that Villard had picked to succeed 
him as Prince of Vizinia is among the dead. To maintain Vizinia's 
stability, it is necessary to ensure a functioning government. Another 
cause for concern is that Vizinia is the most likely axis of attack for 
the Ice Demons if the Torphani fail to hold.

Therefore, the Regency Council votes unanimously to accelerate the 
take-over of Vizinia. Cedonian administrators are sent to take over 
local government affairs from the Burcancy administrators. Underlings 
and middle-management will be left in place, only the top levels of the 
bureaucracy will be replaced. The major goal of the Cedonian 
administrators is to prepare the Vizinians to elect their Commoners' 
Circle representatives next year.

On the military side, Legio IV Vizinia is ordered to move east from its 
current deployment in South-West Cedonia and reoccupy the border 
fortifications in Vizinia. Legio I Cedonia is ordered to leave its forts 
around Thalcedon and occupy IV Vizinia's former position in the south-west.
Difficulty: Normal (0)
Factors: The redeployment of forces should be easily done, but taking 
over the civil administration in Vizinia might be harder. Still, the 
Vraa'al very effective created a power vacuum in the region, and Nature 
abhors a vacuum. Also, the possible threat of the Ice Demons may cause 
the Vizinians to welcome Cedonian troops.
Fudge points: 2
Subparts:
	* Installation of Cedonian administrators
	* Preparation for next year's elections
	* Movement of Legio IV
	* Movement of Legio I

Action 2-3: Rebuild the Legions
Weight: Strategic, double
Description:
This year, things begin to take shape. The Cedonian High Command begins 
forming the cadres around which reserve and conscript units can be 
formed when needed. There have never been enough positions for officers 
in the Legions, and the formation of the cadres results in promotions 
all around. The decision is also made to replace the javelin with the 
half-pike in half the centuries in the cohorts. An effort is also made 
this year to start recruiting more Selarian cavalry.
Difficulty: Normal (0)
Factors: As in the past, with the added factor this year of the reports 
of the Ice Demons.
Fudge Points: 4
Subparts:
	* Recruitment, generally
	* Replacement of javelins with half-pikes
	* Recruitment, Selarian cavalry
	* Organization of reserve cadres

Action 4: Build Spy Network
Weight: Strategic, Single
Description: Carryover from past years; no real changes.
Difficulty: Hard
Factors: As in past years.
Fudge Points: 2
Subparts:
      * Insert Agents
      * Develop codes & ciphers
      * "Special Projects"
      * Hire Analysts

Andrew
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