
Jordan Penny wrote: > After looking at other nations stats, I think I finally figured out how > to do it. So, I think I finished my stats. Could you tell me if they're > right? Here is the link: http://www.geocities.com/jordan13242001/asdf.html OK. I finally got a chance to look at this and make some comments. Sorry about the delay. I went ahead and updated the Anaduan page on the Phoenyx site to reflect the page above. (BTW, you never said whether the history I posted, now available from the Anaduan page, looks good to you.) Based on the existing information I changed language to the following: "Anaduac (An Orasareni dialect with Balpuri influences)" What is the tradition that supports conquest? Is is a tradition of pride, military service, or what? For Subsistence your proportions of Wilderness and Wasteland seem much too small. I went ahead and put Agriculture as your main form. Anaduan's ruler having the title of "king" would be seen as pretentious to most of the cultures in the game. Anaduan is a state with Mediocre population and little land. A better title would be "Duke" or even "Count." If you liked the history I supplied you might even consider the title "Governor." Different key elements can have different determinants. I went ahead and duplicated the determinants for all of the key elements you described, but there should probably be some differences. You might also consider listing the Advisory Council as a single key element, with a description elsewhere in the pages of who exactly is on the council. Normally, the sum of determinants for your ruling agency and key elements adds up to 2. Your numbers are well below that. I recalculated your military numbers. Interestingly enough, it looks like you can put your full population into the field if you had to. (Not a good idea though unless you want people to starve.) Generally speaking, a culture's level of wealth can't be higher than its Craft, Resources, or Trade. You should really look at those numbers. I went added and added mercenaries as an economic factor. The sub-determinants should add up to the main determinants, so if you want to do well at some things you should add things you're bad at. Your cultural determinants (besides military) are just too high. They should add up to 2. Instead they add up to 9. Jefferson (Exquaestio) http://www.picotech.net/~jeff_wilson63/rpg/ ---------------------------------------------------------------- To unsubscribe, send mail to celandra-off@phoenyx.net.