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Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
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JeffersonWilson
Jefferson

Tue

Nov 9
2004

05:49

[Cel] [World] Slavery (& Technology)

Andrew Janssen wrote:
> Jefferson wrote:
> 
>>I agree that slavery is probably widespread and significant.  However, I don't 
>>think comparisons to the Bronze Age are approprite.  The level of technology 
>>seems to be roughly that of 14th century Europe, 11th century Persia, or 9th 
>>century China.
> 
> I agree with that assessment, with the caveat that the level is not 
> exactly analagous.

I like "analogous" (though certainly not "exact").  I think I commented in 
another post that metalworking seems to be slightly retarded and shipbuilding 
and commerce slightly advanced.  Health care is also advanced (mainly due to 
the presence of magic), and gunpowder doesn't exist at all.  I'm sure there 
are other differences as well, but the historical analogy makes a good 
starting point.

Qaiyore seems ripe to break in any number of directions.  Interesting things 
are happening with social systems, magic, and technology.  The gods are more 
active than they've been in centuries.  The more civilized nations are pushing 
into barbarian lands in all directions, and voyages of world exploration have 
begun.  Anything can happen at this point.

Jefferson (Exquaestio)
http://www.picotech.net/~jeff_wilson63/rpg/

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