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Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
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IbrahimDughlasGa
ibrahim

Tue

Nov 16
2004

16:29

[Cel] Fwd: Society descriptions

Since we've grown quite in the absence of our GM, why not continue with
the earlier idea of adding to the description of a different society each
turn?

My suggestion:  Aixelsydan.

Aixelsydan used to be a fairly active society in the 1410s, but grew quiet
after the loss of connections with Elyria, probably because of the
devastation it suffered from the tidal waves and the subsequent loss of
infrastructure.

The Aixelsydanese speak a River Valley language, a variety of Ancient
Avaerean.  

The major efforts in the past by Aixelsydan were:

The Earthen Veil – a series of fortifications in the Aixelsydanese
holdings to the south of the Strait, holding the territory against
Orasareni retaliation.
Control and development of the Straits of Anorurr through construction of
a sea maze and underwater chains à the Straits Channels.
Occupation of the Rhudyn colonies on the southern shore of the Strait,
integrating the local Orasareni into Aixelsydan.
Originally possessed strong navy, till 1405 floods destroyed coastline and
fleets.
Aixelsydan a militaristic society, have gone to war with many of its
neighbours – the Ban Horroth, the Razanians, Ariysa, Rhudyn.

My suggestion:

The destruction of the archipelago linking Qaiyore to Elyria, and the
tidal wave that followed, devastated Aixelsydan.  Aixelsydan’s efforts to
develop control over the Straits, and its great fleet, are destroyed.

The trade it enjoys thanks to its ships is ruined, and the economy breaks
down.  The Aixelsydanese Republic collapses in the wake of the economy.

In the chaos that follows, the Aixelsydanese military forces in the
colonies on the southern shore of the Strait hold together, the
Aixelsydanese Colonial Military Command becoming the government of
southern Aixelsydan under the direct leadership of the Governor.

In the Aixelsydanese homeland on the northern shore of the Straits, the
vacuum is filled by the major Aixelsydanese cities, developing into a
handful of rival city-states.  Each city-state is generally controlled by
a particular House or Mountain Lord.

In recent years, trade begins to develop but little happens in terms of
political development.  The rivalry of the city-states, each claiming to
be a representative of the old Order, prevents unity developing in
northern Aixelsydan.  Meanwhile, on the southern shore, the Military
Command has strengthened and developed its position, its economy growing.


----

thoughts?

Ibrahim Underwood


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