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Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
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IbrahimDughlasGa
ibrahim

Fri

Nov 19
2004

01:17

[Cel] FW: FW: Results for 1449

Hi all,

Juha was gracious enough to process my 1449 turn orders, after a mix-up on
my part in sending my orders a couple of weeks ago (it turns out I saved it
in drafts and didn't send it).  Kept waiting for them to appear on the turn
page on the celandra game site, until Juha posted the results with no Kaeir
orders (then I understood!).

Details to follow.

Ibrahim

-----Original Message-----
From: Juha Vesanto [mailto:vesanto@cc.hut.fi] 
Sent: Friday, November 19, 2004 8:03 AM
To: Ibrahim
Subject: Re: FW: [Cel] Results for 1449

Ibrahim wrote:
> Anyway,
> 
> Apparently its my fault, I should have checked to make sure the email had
> been received on the list (it doesn't show in the Phoenyx archive).
> 
> Here's the order, though by now I'd undertand if you're hesitant to accept
> it....

---++ Action resolution

---+++ Action 1-2: Basiluddin's promoting republicanism

*Resolution:* Diff = Normal (0) + Dice (00-+) + Extras (double: +1) = +1 
Success

*Dice (fp=1):*

    * Effect on Taltherani: 0
    * Basiluddin's service to Saltrim Conclave: 0
    * Wizard Guild: -
    * Local effect in Saltrim: +

*Results:* (+1,x,x)

*Interpretation:*


---+++ Action 3: Millat Shanari

*Resolution:* Diff = Normal (0) + Dice (+0+-) + Extras () = +1 Success

*Dice (fp=2):*

    * Effect of high-profile supporters: +1
    * Port Kaeir: 0
    * New Tirmaeir: +1
    * Crownsbane Keep: -1

*Results:* (0,0,0,+1,x,x,x,x,x,x,x)

*Interpretation:*


---+++ Action 4: Strengthening of Ban Horroth trade ties (was: Panayach 
trade)

*Resolution:* Diff = Normal (0) + Dice (++-0) + Extras () = +1 Success

*Dice (fp=1):*

    * Ban Horroth reaction: +1
    * Trade acceptance: +1
    * Kaeir products: -1
    * Luck: 0

*Results:* (+1,+3,+3,+1) = +2 Success. Action finishes: a more-or-less
permanent trade rout with Ban Horroth has been established. The Panayach
trade port is a growing local nexus.

*Interpretation:*

---+++ Action 5: Torphani Refugees

*Resolution:* Diff = Normal (0) + Dice (+--+) + Extras (extra: -1) = -1 
Failure

*Dice (fp=2):*

    * Message delivery: +1
    * Quantity of refugees: -1
    * Quality of refugees: -1
    * Luck: +1

*Results:* (x,x,x)

*Interpretation:*


juuso


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