
As part of another project I'm working on I've ended up defining rohain magic in Celandra, and I thought I'd share it with the group. A couple of caveats: First, rohain abilities are extremely idiosyncratic. Each ability exists in nearly infinite variations. Second, not all the abilities are known. The right circumstances haven't arrived make some of the abilities (particularly the higher ranking ones) available. SQUIRE ABILITIES: Spiritblade: a weapon formed of "energy" which is effective against intangible and magical creatures. Stronger spiritblade may affect normal creatures as well. Most Spiritblades are invisible. Spiritform: allows a rohain's conciousness to leave his body and "walk" around in spiritual form, returning to his body immediately whenever he wishes. A spiritform may walk through walls and hear what people are saying. A powerful rohain may transform his entire body. Spiritguard: protects from and allows a rohain to sense those magics which affect the rohain's mind or body without being directly damaging. Spiritshield: forms a defense which protects a rohain from damage. Weaker shields are only effective against insubstantial and magical attacks. Stronger shields can affect anything. As with Spiritblade, most spiritshields are invisible. Spiritsense: allows a rohain to see spirits and other intangible entities. KNIGHT ABILITIES: Dreamsense: allows a rohain to sense magic. With greater powers a rohain can tell more about the magic. Foresense: gives a rohain a momentary warning when he is in danger. With more power a rohain can tell more about what is going to occur. Innersense: allows a rohain to "see" inside objects or past barriers and in total Darkness. Some rohain can "look" in any direction without needing their eyes or to move their head. Mindsense: gives a rohain a vauge idea of what living creatures and spirits are feeling. Pastsense: allows a rohain to see how an object or area was used in the past. Can see a person's past when combined with Mindsense. PALADIN ABILITIES: Farleap: is a personal teleporation ability. Farsend: is a teleportation ability which transports small objects and magical effects over distances. Farsense: allows a rohain to sense distance location without traveling there. Farspeech: allows rohain to communicate over long distances. Most can only communicate with other rohain, but some can "speak" with anyone. Fartouch: gives a rohain the ability to sense dimensional effects like gates and teleports, the presence of gods, and aspects of the "physical" relations between the area and the Dreaming. CHAMPION ABILITIES: Dreamshadows: generates illusions. Dreamwalk: allows a rohain to travel between the Dreaming and Celandra. Dreamshare: give a rohain the ability to "take over" a person's mind while in Spiritform. Dreamhealth: allows a rohain to recover much more quickly from injuries. Dreamgift: allows a rohain to "bring forth" small objects from the dreaming. The items of weaker Dreamgifts are strictly temporary, but stronger Dreamgifts create items that are longer lasting, even permanent. PARAGON ABILITIES: Paragons do not gain any new abilties, but their existing abilities are much expanded. ---------------------------------------------------------------- To unsubscribe, send mail to celandra-off@phoenyx.net.