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Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
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JeffersonWilson
Jefferson

Sun

Dec 5
2004

04:28

[Cel] [World] Rohain Magic -- Please Comment

As part of another project I'm working on I've ended up defining rohain magic 
in Celandra, and I thought I'd share it with the group.  A couple of caveats: 
  First, rohain abilities are extremely idiosyncratic.  Each ability exists in 
nearly infinite variations.  Second, not all the abilities are known.  The 
right circumstances haven't arrived make some of the abilities (particularly 
the higher ranking ones) available.

SQUIRE ABILITIES:

Spiritblade: a weapon formed of "energy" which is effective against intangible 
and magical creatures.  Stronger spiritblade may affect normal creatures as 
well.  Most Spiritblades are invisible.

Spiritform: allows a rohain's conciousness to leave his body and "walk" around 
in spiritual form, returning to his body immediately whenever he wishes.  A 
spiritform may walk through walls and hear what people are saying.  A powerful 
rohain may transform his entire body.

Spiritguard: protects from and allows a rohain to sense those magics which 
affect the rohain's mind or body without being directly damaging.

Spiritshield: forms a defense which protects a rohain from damage.  Weaker 
shields are only effective against insubstantial and magical attacks. 
Stronger shields can affect anything.  As with Spiritblade, most spiritshields 
are invisible.

Spiritsense: allows a rohain to see spirits and other intangible entities.

KNIGHT ABILITIES:

Dreamsense: allows a rohain to sense magic.  With greater powers a rohain can 
tell more about the magic.

Foresense: gives a rohain a momentary warning when he is in danger.  With more 
power a rohain can tell more about what is going to occur.

Innersense: allows a rohain to "see" inside objects or past barriers and in 
total Darkness.  Some rohain can "look" in any direction without needing their 
eyes or to move their head.

Mindsense: gives a rohain a vauge idea of what living creatures and spirits 
are feeling.

Pastsense: allows a rohain to see how an object or area was used in the past. 
  Can see a person's past when combined with Mindsense.

PALADIN ABILITIES:

Farleap: is a personal teleporation ability.

Farsend: is a teleportation ability which transports small objects and magical 
effects over distances.

Farsense: allows a rohain to sense distance location without traveling there.

Farspeech: allows rohain to communicate over long distances.  Most can only 
communicate with other rohain, but some can "speak" with anyone.

Fartouch: gives a rohain the ability to sense dimensional effects like gates 
and teleports, the presence of gods, and aspects of the "physical" relations 
between the area and the Dreaming.

CHAMPION ABILITIES:

Dreamshadows: generates illusions.

Dreamwalk: allows a rohain to travel between the Dreaming and Celandra.

Dreamshare: give a rohain the ability to "take over" a person's mind while in 
Spiritform.

Dreamhealth: allows a rohain to recover much more quickly from injuries.

Dreamgift: allows a rohain to "bring forth" small objects from the dreaming. 
The items of weaker Dreamgifts are strictly temporary, but stronger Dreamgifts 
create items that are longer lasting, even permanent.

PARAGON ABILITIES:

Paragons do not gain any new abilties, but their existing abilities are much 
expanded.

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