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Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
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AndrewJanssen
Andrew Janssen

Mon

Dec 6
2004

21:47

[Cel] [World] Rohain Magic -- Please Comment

--- Jefferson  wrote:

> Jason Heaps wrote:
> > Andrew Janssen wrote:
> >>Jefferson wrote:
> 
> >>>Spiritform: allows a rohain's conciousness to leave his body and
> "walk" around 
> >>>in spiritual form, returning to his body immediately whenever he
> wishes.  A 
> >>>spiritform may walk through walls and hear what people are saying.
>  A powerful 
> >>>rohain may transform his entire body.
> >
> > Also how does it react to spells?  I am talking about spell wards
> and such.
> 
> A Spiritform is affected by Wards and similar spells designed to
> affect eerith 
> and other spirits.  How much a rohain is affected depends on the
> relative 
> strengths of the rohain and the spell.
> 
> >>>Spiritguard: protects from and allows a rohain to sense those
> magics which 
> >>>affect the rohain's mind or body without being directly damaging.
> >>>   
> >>>Spiritshield: forms a defense which protects a rohain from damage.
>  Weaker 
> >>>shields are only effective against insubstantial and magical
> attacks. 
> >>>Stronger shields can affect anything.  As with Spiritblade, most
> spiritshields 
> >>>are invisible.
> > 
> > I like but how long do these last.  Are we talking for a very long
> time 
> > or for short periods of time.  I imagin that it varies by the
> levels.
> 
> Both are available whenever a rohain wants, for however long he
> wants. 
> However, both require training to use, and can be overpowered by
> sufficiently 
> strong effects.  (The GURPS rules are rather elegant.  For d20: 
> Spiritguard 
> would give a +1 per (rohain level) bonus to appropriate For and Will
> saves. 
> Spiritshield gives +1 per (rohain level) Damage Reduction when a save
> is made.)
> 
> >>>Pastsense: allows a rohain to see how an object or area was used
> in the past. 
> >>> Can see a person's past when combined with Mindsense.
> >
> > I agree with Andrew.
> 
> Are you saying that magic can't be used to store information?
> 
> (See my previous post as well.)

I gave this a little more thought, and came up with a better answer
than my first one: Yes and No. You can, say, enchant a crystal so that
it plays back a message when tapped, which is, technically, storing
information magically.

However, one of the core concepts of the Celandra universe is that Past
and Future are inaccessible by magic, *unless* you have a direct line
to the Creator, and he/she/it is only taking calls from the Talishara
Oracle. Locations do not automatically store a record of the events
that happen in them that can be accessed by magic, but events of major
magical or historical significance may leave an imprint which can be
detected. In such a case, you're not seeing the past, you're looking at
the present consequences of a past event.

Perhaps a better way of putting it is that, using the battlefield
example, you wouldn't be able to see what happened during the battle,
you'd only be able to tell that there had been a battle. If you want to
find out what happened during the battle, you'd have to find some one
who was there, which, as I said, might require necromancy.

Andrew

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