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Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
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JasonHeaps
Jason Heaps

Mon

Dec 6
2004

22:15

[Cel] [World] Rohain Magic -- Please Comment

Jefferson wrote:

>Jason Heaps wrote:
>  
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>>Andrew Janssen wrote:
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>>>Jefferson wrote:
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>>>
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>  
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>>>>Spiritform: allows a rohain's conciousness to leave his body and "walk" around 
>>>>in spiritual form, returning to his body immediately whenever he wishes.  A 
>>>>spiritform may walk through walls and hear what people are saying.  A powerful 
>>>>rohain may transform his entire body.
>>>>        
>>>>
>>Also how does it react to spells?  I am talking about spell wards and such.
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>
>A Spiritform is affected by Wards and similar spells designed to affect eerith 
>and other spirits.  How much a rohain is affected depends on the relative 
>strengths of the rohain and the spell.
>
>  
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>>>>Spiritguard: protects from and allows a rohain to sense those magics which 
>>>>affect the rohain's mind or body without being directly damaging.
>>>>  
>>>>Spiritshield: forms a defense which protects a rohain from damage.  Weaker 
>>>>shields are only effective against insubstantial and magical attacks. 
>>>>Stronger shields can affect anything.  As with Spiritblade, most spiritshields 
>>>>are invisible.
>>>>        
>>>>
>>I like but how long do these last.  Are we talking for a very long time 
>>or for short periods of time.  I imagin that it varies by the levels.
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>Both are available whenever a rohain wants, for however long he wants. 
>However, both require training to use, and can be overpowered by sufficiently 
>strong effects.  (The GURPS rules are rather elegant.  For d20:  Spiritguard 
>would give a +1 per (rohain level) bonus to appropriate For and Will saves. 
>Spiritshield gives +1 per (rohain level) Damage Reduction when a save is made.)
>
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>>>>Pastsense: allows a rohain to see how an object or area was used in the past. 
>>>>Can see a person's past when combined with Mindsense.
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>>>>
>>I agree with Andrew.
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>
>Are you saying that magic can't be used to store information?
>
>(See my previous post as well.)
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I think events can be stored yes.  I was talking about randomly going 
back to see who really did steal the cookies from the cookie jar.  I 
think these stored histories though would actually be more in the line 
of stored memories, and are always associated with objects.  So you see 
it from the view of the person who 'recorded' the event.  Example would 
be a powerful mage can read a scroll from a powerful sorcerer who felt 
the need to store his memories of an event, and so he is able to see the 
event from the authors view.

I also think it would be possible for mages to "renact" an event using 
illusions spells and past histories.  The "renactment" follows the 
history which may or may not be correct, but "renactment" is not able to 
pull it directly out of time.

Jason Heaps
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