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Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
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AndrewJanssen
Andrew Janssen

Mon

Dec 6
2004

23:22

[Cel] [World] Rohain Magic -- Please Comment

--- Jefferson  wrote:

> Andrew Janssen wrote:
> > --- Jefferson  wrote:
> >>Andrew Janssen wrote:
> >>>Jefferson wrote:
> >>>
> >>>>Pastsense:
> >>
> >>Are you saying that magic can't be used to store information?
> > 
> > Not necessarily, but as far as I know, this hasn't been addressed.
> If a
> > particularly violent, magical, or memorable event occured in a
> > location, it might leave some sort of imprint that could be
> accessible,
> > but my gut feeling is that you would not be able to, say, go to a
> > battlefield and hit a metaphysical "rewind" button and see
> everything
> > that happened, nor could you pick up a sword and use Pastsense to
> > determine who last wielded it, unless the last person to wield the
> > sword used it to, say, kill a dragon or tyrant or something
> similar.
> 
> Ah.  OK.  What about using Pastsense to see how a fortress was
> overrun?  Not, 
> "x opened the gate," but "someone opened the gate."  What about,
> "This magical 
> device is used to summon locusts?" or "This device requires these
> things to 
> operate?"

I think you could tell, "This fortress fell because someone inside
opened a gate", but not who.

You could probably tell that a magical device is used to summon
locusts, since that could probably be determined without having to look
into the past.

As for the last, you could tell that parts are missing, but you
probably wouldn't be able to tell what exactly is missing, unless it
would be obvious. However, if you find something that you think might
be a missing part, you could probably use magic to find out if you're
right or wrong. This would be used where a magical device needs a
particular gem to function, and you have five possible gems and need to
get it right the first time.

Andrew
> >>>>Dreamshare: 
> > 
> > This is still problematic. Even with the revision from "mind" to
> > "body", the rohain would still be interfering with the soul's link
> to
> > its body, and the use of this power on unconsenting sentient
> targets
> > would still draw down divine wrath(possibly with extreme prejudice)
> on
> > the rohain who makes the attempt. While it might be possible to use
> > this power on animals and get away with your life, anyone using
> this
> > power would quickly draw the (negative) attention of the gods.
> 
> That's OK.  So long as it's possible to use under some circumstances.

You'd need the target's consent if it's sentient, and you'd need divine
permission, especially if the target isn't Exquaestio. 

If you're targeting an nonsentient animal, you must not cause the
animal any harm by your actions or allow it to come to harm. That is, a
rohain can't take control of a horse's body, and then run the horse off
a cliff, killing it. Doing so is a sure-fire way to draw divine wrath. 

Actually, it would probably be a Very Bad Thing(TM) to be controlling
another's body when the body dies or is killed.

The question of what would happen if a rohain tried to take over the
body of a great ape or a dolphin is tricky. Current evidence strongly
suggests that both great apes and dolphins possess a sense of self,
which means that they are, at some level, sentient. In the case of
taking over a dolphin's body, you'd probably need the permission of the
Lord of the Seas.

Andrew
 
> Jefferson (Exquaestio)
> http://www.picotech.net/~jeff_wilson63/rpg/
> 
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