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Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
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JeffersonWilson
Jefferson

Sun

Dec 12
2004

20:34

[Cel] [Action] Exqueastio 1450

A formatted view of these actions can be found at 
http://www.picotech.net/~jeff_wilson63/rpg/Exq_1450.html

Exquaestio Actions 1450

     * The squad of Rohain sent to investigate the rumors of the Ice Demons 
disappears. Their last message indicated that they were heading towards 
Torphan to the source of the rumors.
     * Exquaestio grows by 20% (40% remaining).
     * A plot of land is donated to Exquaestio on Temple Avenue in Mirabalpur 
on the Isle of Celamyr.
     * Relations continue to expand between Exquaestio and the Cult of 
Demerhaze, but no specific initiatives are planned for this year.
     * Mira Fells, eldest espiri, takes the Lex Magus Rudimentum in Mirabalpur.

Action 1: Missionary Efforts
Weight:	Single
Description:	Exquaestio begins operating in Aixelsydan, Aryisa, Mirrish 
Tirmar, the Razanian Kingdoms, Torphan, Vizinia, and Zelkor.
Difficulty:	+2 Routine
Factors:	none
Fudge-Points:	0
Results:	Administration, Manpower, Transport, Culture

Action 2: Mercenary Force
Weight:	Single
Description:	Exquaestio hires out a corse (74 men, including 5 rohain & 2 
espiri) as a mercenary force.
Difficulty:	Unknown
Factors:	+ Military Force + Reputations - Mercenary Work
Fudge-Points:	2
Results:	training, money, rohain authority, advertising

Action 3: Investigation in The Burcancy
Weight:	Single
Description:	Exquaestio investigates the disappearance of a squad of Rohain in 
the Burcancy.
Difficulty:	Unknown
Factors:	+ Craft: Investigation + Knowledge of plans - Circumstances
Fudge-Points:	0
Results:	When, Where, How, Why

Action 4: Mission to Demonic Tanimbar
Weight:	Single
Description:	Exquaestio attempts to open relations with the Ice Demons of 
Tanimbar.
Difficulty:	Hard (-1)
Factors:	+ Missionary Craft + Base Relations - Nonhuman - Invasion - War with 
Tanimbar
Fudge-Points:	2
Results:	Local Divisions, Religious Tolerance, Information, Predjudice

Action 5: The Pantheon (2 of 6)
Weight:	Extra
Description:	(Creating the pantheon breaks down into six elements: Site 
Selection, Site Survey, Obtaining Funds, Planning Construction, Gathering and 
Purchasing Materials, and the Construction itself.)
Difficulty:	Normal (0) (-1 Extra)
Factors:	- Resources + Crafts o Tolerance in Cormenaera o Relations in 
Cormenaera o Scholastics.
Fudge-Points:	0
Results:	Purchase, Transportation, Labor, Resources


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