
1. Millati evangelisation Action: 6 of 10. Weight: Single Key Elements: The Keeper, Millati supporters, Millati preachers. Description The Millati community continues its evangelization program in Kaeir in the wake of its newly elected leader, the Keeper Arlhan von Kahshaar, and the successes amongst the Crownsbane Keep population. Now properly organised under the disciplined leadership of Keeper Arlhan, the missionaries enjoy sufficient financial and logistical support to function properly and more properly focus on their duties. The Kaeirean leadership of the Millati community is making an impact on the local population as well, the missionaries hope. Difficulty: Normal. Background factors: + Leadership of the Keeper. + High status converts + Kaeirean leadership of Millati community (elevated status amongst Kaeireans) + Solid political and financial support from powerful Millati believers in the government, military and commerce for preachers, organised by the Keeper. + Initial success of previous year. + Accumulated experience of preaching to Kaeireans. - New, still slightly "foreign" religion 2. Securing of Rimrivertown settlement. Action: 2 of 2. Weight: Single. Key Elements: Lord-Governor Huacoatl, Colonial Guard, Kaeirean and Panchayyah merchants. Description Consolidation of the Kaeirean port of Rimrivertown is completed, establishing its position as the terminus of the Ban Horroth traderoute and the market for Kaeirean-Panchayyah trade. The building of infrastructure such as roads, docks, housing and fortifications begun last year is finished, and a good number of trading houses have established themselves in Rimrivertown. Difficulty: Normal. Background factors: + Continued Rimrivertown growth after boom of previous year. + Continued recognized need by Kaeireans and Panchayyah to secure Rimrivertown from rivals. + Panchayyah friendship (and special emphasis by Senate on harmonious relations). + Leadership of Lord-Governor Huacoatl, and the authority and autonomy given to him. + Benefits of Ban Horroth trade to Panchayyah and Kaeireans. + Improved infrastructure and support (greater spending, commerce, traffic with Kaeir) + Accumulated success. - Uncertainty amongst merchants created by Ban Horroth crisis. - Uncertainty amongst Panchayyah created by Ban Horroth crisis. - Slight decline in trade due to Ban Horroth trade. - Possible reaction by neighbouring nations. 3. Aid to Ban Horroth Party of Trade Action: * of 5. Weight: Key Elements: Lord-Governor Huacoatl, Information Secretariat Captain Murhanuddin and his delegation of 11 advisors, Ban Horroth Party of Trade, Ban Horroth Party of Religion, Ban Horroth Party of War. Description: Huacoatl sends his dozen advisors to the Ban Horroth Party of Trade, to assist them against the Party of War. The dozen provide military expertise, training and arms to the Party of Trade clans, to assist them in both the civil war and against Razanian threat. With a shipment of arms enough for 100 Ban Horroth warriors made, further shipments of arms are also promised. The Party of Trade are also given a series of exclusive trade agreements and monopolies on certain Kaeirean products to use to bring many of the neutral Ban Horroth clans over to their side. Lord-Governor Huacoatl's intention is to provide sufficient support to the Party of Trade that the Party of Trade wins or at emerges as the dominant faction, without any actual Kaeirean intervention, and to ensure that the Ban Horroth overall remain sufficiently strong in the future. Difficulty: Hard. Background factors: + Existing established trade with Ban Horroth. + Assistance to Party of Trade small enough not to spark negative reaction amongst Ban Horroth. + Commercial benefits to clans if trade with Rimrivertown not effected. + Offer of expertise to help against Razanian attacks. + Enhanced strength and status of Party of Trade from Kaeirean aid and weapons. - Appearance of armed foreigners from the west at a time when foreigners from the east are attacking. Critical questions: How do the Ban Horroth react to the minimal Kaeirean intervention in the civil war? Does the Party of Trade accept the assistance? Does this assistance weaken the Party of Trade, or does it make the Party of Trade look like the stronger and more attractive faction to the neutral clans (as opposed to the Party of War who would fight all humans without any outside aid, or trade). How important is commerce to the Ban Horroth, and therefore how many Ban Horroth clans are attracted to the agreements offered by the Kaeireans? Does the promise of Kaeirean training and assistance against the ancient Ban Horroth enemies the Razanians have any impact on the neutral Party of Religion? Does the Party of Trade accept the assistance? Is this the final attempt by an out-dated Party of War that rejects the modern world, or a genuine Ban Horroth reaction against foreign influence? Fudge-points: 2 Possible outcomes: Terrible! News of the Kaeirean delegation circulate amongst the Ban Horroth before they can even reach the Ban Horroth capital, and are ambushed by warriors from the Party of War. Their bodies and weapons are paraded through the halls of the Citadel as "evidence" of a co-ordinated conspiracy by humans to enslave the Ban Horroth. Popular opinion turns against contact with the outsiders, the Party of Trade suffers defeat after defeat and within days all trade between Rimrivertown and the Ban Horroth ceases. Lord-Governor Huacoatl is recalled to Port Kaeir in utter disgrace, as Rimrivertown and the Panchayyah are left wondering what the future holds for them. Mixed. The Party of Trade's fortunes are bolstered by the training and arms provided by Kaeir, and their influence extended amongst many neutral clans thanks to the Kaeirean trade "bribes". Little headway against the Party of War is made though, and the conflict enters into a stalemate for the time being. Trade with Rimrivertown continues, though merchants complain of sometimes sluggish demand amongst the Ban Horroth. Success! The Kaeirean aid to the Party of Trade greatly boosts their fortunes, and key clans in the Party of Religion turn against the Party of War, forcing an end to the conflict. Trade continues unaffected with Rimrivertown. The Ban Horroth leadership begins planning a response to the Razanian raiders to the east, and the Kaeirean delegation remain in the Ban Horroth citadel to assist their preparations. ================================ Confidentiality Statement and Disclaimer ================================ This message is intended only for the use of the individual or entity to whom it is addressed and contains information that is privileged and confidential. If you, the reader of this message, are not the intended recipient, you should not disseminate, distribute or copy this communication. If you have received this communication in error, please notify us immediately by return email and delete the original message. Thank you. ---------------------------------------------------------------- To unsubscribe, send mail to celandra-off@phoenyx.net.