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Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
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JeffersonWilson
Jefferson

Wed

Jan 19
2005

07:37

[Cel] Millati expansion in Kaeir

Ibrahim wrote:
 >From: Jefferson
 >>Ibrahim wrote:
 >>
 >>>Action 1: Millati evangelisation
 >>>
 >>>Resolution: Diff = Normal (0) + Dice (00+0) + Extras () = +1 Success
 >>>
 >>>Dice:
 >>>
 >>>*	The Keeper: 0
 >>>*	Millati supporters: 0
 >>>*	Millati preachers: +1
 >>>*	Luck: 0
 >>>
 >>>Results: (Normal: 0,0,0,+1,+1,+1,x,x,x,x)
 >>>
 >>
 >>Growth is based on the size of the existing organization. A base
 >>growth rate of 5% is for societies in the 200,000 - 2,000,000 range,
 >>which sounds more like Kaeir as a whole than the Millati. With a
 >>success of +1 basic growth is applied _twice_. For a growth of 5% that
 >>would be 1.05*1.05-1 or 10.25%. If you wish, that growth can be spread
 >>over a number of years. You might take 5% in 1451 and then 5.25% in
 >>1452, or even 2% for every year from 1451 to 1460.
 >
 > So, the Millati Kaeireans have 10.25%.

How many Millati Kaeireans are there currently? We've established a
total population of 634,000 for Kaeir, and I know that 1/3 the
population isn't Millati. That will increase your base growth
percentage. Check the current numbers against the Population Growth
table.

 > The action is a 10 year long action. Is the 10.25 for each year of the
 > action, or does it accumulate (10.25 + ....), or 10.25% overall?

It's {rate}^2 for this particular action. I'd assumed the strategic
action was for full acceptance of the new religion by Kaeir.

Jefferson (Exquaestio)
http://www.picotech.net/~jeff_wilson63/rpg/



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